Nothing changes in the debug mode. All values just stop.
Collision checks before freeze are around 4/tick, same with poly collision.
They both are at 4/tick at the time of freeze.
There are no spikes in objects, events take up the most CPU at 2.3%.
The only thing that doesn't stop is the audio. Which I have tested, by disabling all audio, and nothing changed.
I have tried to disable a destroy event that seems to be the one causing it, but I can't see why it would do that.