jweickum's Recent Forum Activity

  • I think the reason you can't do that option is so people don't make the whole game then buy 1 month and sell the game.

    Construct gets $100 if they force you to buy 1 year vs getting $10 if they allow per month. Or whatever the euro equivalent is.

    I think a nice compromise would be, to not allow monthly users to sell their games until a year subscription is bought. Just my two cents.

  • Never mind. Big still available in r128. It seems to occur after duplicating the frame and dragging off the screen.

  • Disregard. I believe r128 just patched my problem.

  • I use c3 on my phone at work. I've been getting a problem with using the animation editor that the app will freeze until c3 closes.

    I can't seem to reliably reproduce this because it's random. But it only happens on mobile and in the animation editor. It's so bad that I've been saving my project every single time i have to open the Sprite editor. Any help would be grateful.

    I'm using r120 stable.

    I'm on a galaxy note 9.

  • I made an endless runner but im having problems with black lines between objects when they reset their positions.

    The first image is the start of the game. The second being after the objects have reset their positions back to the beginning.

    This is the only script i have for these objects. I probably have my math wrong. But i can't see where it's wrong. I've done multiple variations of when to remove object and where to put it back.

  • Does anyone currently use C3 on mobile?

    I currently use C3 and am just looking to see if anyone else has had problems or has ideas for better improving mobile.

  • This might seem confusing, but I'm not sure how to phrase this question.

    For example, You want to make a restaurant game where you construct a burger from individual objects.

    I would like to then "Snapshot" this grouping of objects into a single object. Instead of creating every single combination of objects, is there a way to have the game make an image of grouped objects?

    I can clarify more if needed.

    Thanks guys

  • I appreciate the help, but I figured it out when I woke up this morning. A break was all I needed to figure it out. I have randomized health values. And I just have an animation frame change at 30% of the characters health, and I just did "Currenthealth < 0.3*MAXhealth.

    Thanks again.

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  • I'm trying to trigger an event when the health bar reaches a specific percentage of the full health amount. I have done this before with static health numbers. But I now have objects with randomized health values in instance variables. Any suggestions?

  • I am trying to use families, but sometimes the code works correctly and sometimes they don't.

    Families: Power source, Power Switch, and Power System.

    Power source is overlapping Power system => Turn on switch

    Power switch is on && power source is overlapping => Power is on

    I have a couple different power systems and when I run the code like this it doesn't discriminate which power system is actually getting the power.

    I also want to make a code where when you take the power source off, it turns that respective system switch off, but it turn all the switches off when I use families.

    I have resorted to writing events for each individual switch to make it work for what I need.

    tl;dr How do I make these families work correctly?

    Let me know if you need more clarification.

  • This is how I do it, but there might be a better way.

    HP is greater than or equal to 100 - Set to 100

    (This is a compare variable condition)

    Let me know if you need more clarification.

  • That worked, thanks!

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jweickum

Member since 10 Oct, 2014

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