jweickum's Recent Forum Activity

  • Randomly while using C2, the whole programs freezes (Doesn't matter what I'm doing). The only way to unfreeze it is to either force close and restart (Losing data) or Ctl, Alt, Del and exiting the task manager (Which unfreezes the whole program, like nothing ever happened.

    Anyone have this happen to them?

    Running latest build as of posting this, 187 I think?

    Windows 8.1.

  • Due to some breaking changes in the latest C2 bulds from r187 onwards, the Arcade will only accept games exported from r186.2: scirra.com/construct2/releases/r187 (the release notes say 168.2 but this is a mis-type).

    Thank you!

  • My C2 is updated by steam, and is the latest version.

    It says the arcade isn't up to date.

  • I tried to upload a game to the arcade, but it says the arcade isn't up to date with my version of C2.

    Is there a way i can use HTML 5 export instead of scirra export?

  • I actually really enjoy C2. There are a couple of things i wish would change to make it more streamlined but, still good.

  • Hey, I'm fairly experienced with C2, I have a couple prototypes in all different types of games, such as platformer, jigsaw puzzle, infinite runner, resource collecting (Like don't Starve and minecraft (2D of course though)) and am currently working on a turn based fighting game.

    I have a friend who might be willing to help till you can find a full time artist, no guarantees though.

    And I have also done lots of game design studies (Self studies), and am looking to implement them into a project.

    PM me here or email me at

  • I was going say make a variable of 100,000, every point subtracts 1 from that variable. When it hits 0 add one to lives reset variable.

  • Solved, Thanks guys!

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  • >

    >

    > Object is berry bush

    > Berry bush has a boolean called "Berry" set to false.

    > False = Frame 0

    > True = Frame 1

    >

    You need a Trigger event for "Wait" to work properly.

    and one more tip for you.

    Berry boolean can be only either 0 or 1. And if your BerryBush have only 2 animation frames that represent Berry boolean state you can do something like that.

    On something: BerryBush: Set animation frame to self.Berry

    this will always set your animation to Berry boolean state.

    I switched it to its own event.

    BerryBush = Frame 0 -----Wait 5 seconds, Set berry to true.

    Still nothing happens. Am i misunderstanding what you mean?

  • Here

  • Even in debug mode i can see the variable flash from 1 to 0 then back to 1 on the left click.

  • I'm having problems with an object.

    Object is berry bush

    Berry bush has a boolean called "Berry" set to false.

    False = Frame 0

    True = Frame 1

    If "Berry" is false, wait 5 seconds and set "Berry" to true.

    Left mouse click on Berry bush while player is overlapping sets "Berry" to false.

    The initial "Wait 5 seconds set to true" is fine. After i left click the bush, sometimes the frame will flash from Frame 0 back to Frame 1 in less than 1 second. Sometimes it will wait 2 to 3 seconds. Rarely does it wait the 5 seconds like I have set in the events. Any ideas?

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jweickum

Member since 10 Oct, 2014

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