How are you guys destroying objects at the beginning of the layout? IF every object needs to be in the layout at the start for them to be called in game, how are you guys destroying them without triggering future destroy triggers?
This is an example
At layout load > destroy OBJECT 1
...
...
...
...
On OBJECT 1 destroyed > create OBJECT 2
How can I change this to not trigger the destroy event until later in the game.
I know I can probably use a boolean to make it work, but that seems inefficient.