Chadori's Recent Forum Activity

  • I tried making my game website in godaddy.com since it is faster there but whenever i search for my domain at google search it doesn't show up. The results are only 3 pages but google still doesn't index it.

    So, how do you guys do this?

    Thank You.

  • Ashley - Can this be implemented for C3? Or something similar to this that suits C3's UI?

  • Funny that you insulted Construct 2 & Scirra many times in the past.

    >

    > > just provide a cool dark skin ..

    > >

    >

    > What is wrong with the dark skin that exist?

    >

    It's pretty ugly. Game Maker Studio 2 is getting a really nice looking dark UI. Other good examples are Pyxel Edit and Adobe's software (aesthetically only, the functionality of the UI should be kept simple, unlike Adobe's).

    C2's UI works really well. But cosmetics also matter (to some of us). A good looking UI can boost sales to new users of Construct

    Having the idea of Construct 3 in a UI with the same properties of Adobe is something i can agree on considering that it will be lightweight as possible but something like GameMaker 2's UI, that is the worst move yet.

    Many people including me don't like that bloated UI of GameMaker 2. I rather have a lightweight software that is efficient even if it's not flashy as long as it doesn't compensate on decreasing the feature list.

    So in other words, many people don't like GameMaker2's UI because of those unnecessary memory, cpu and especially network usage. You'll understand this if you have tried the GM2 Beta. So please Scirra Team, make C3 as lightweight as possible but not so far that it will affect the feature list. Just make it cool and light.

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  • - Okay. Good luck. I hope you find the cause and fix of your problem.

    On second thought, if it is for the sake of learning then go for it. There is nothing wrong with learning. Every knowledge is useful.

    But you have to ask yourself, "do i need this knowledge?". Good luck on your project.

  • > If I remember correctly there is a trigger for when the loading is completed. Try using that instead of the loadingprogress = 1 condition.

    >

    That works well on a minimal project but in my project does not work! I do not understand.

    Just what happens is that the only action that is executed is "go to layout" the other actions are not executed in my project.

    I tried both conditions... I recreated your events and as far as i tested, there were no bugs.

    Are you sure your picking of object is right? There might be multiple ramLoading in the layout. And maybe the other object got destroyed you might just not know.

  • andrew008

    All discussions about this are located here:

  • Hello, I'm using a loader layout, when loading is complete (loadingprogress = 1) I destroy an object but it seems to have no effect.

    I mean, can not you destroy objects in a loader layout?

    There is no information here https://www.scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens

    You can destroy an object on a loader layout... Even with that condition...

    I honestly don't know what you really mean but destroying an object on a loader layout on loading completed is kind of unusual or unnecessary.

    What are you actually trying to achieve?

    You're going to need a team. Seriously, a team! You'll cry from the amount of work & fix that is needed to be done.

    Or better use your time focusing on more important things, again don't waste your time. Think about this more clearly...

    This is one decision you don't want to regret.

    Just 1 week passed by and same previously answered questions are asked again. Guys at least check again after 6 months.

  • Wow. This is amazing.... The performance difference is so significant.

    How about intelXDK , does it rival cocoon.io or just same as Phonegap?

    Can you give us the game size and memory use of your game? The one shown on C2.

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Chadori

Member since 10 Oct, 2014

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