Hi,
I know I'm new here but I've been reading a lot about people wanting to make money from their games:
One person said that a lot of it is luck, this is true but I have an idea that logically would take most of the luck out of the equation.
To make a game successful you need:
1. A great game
2. word of mouth and or social media viral
3. Lots of people downloading it
4. Lots of people rating it (this doesn't have to be high ratings as I've seen games in the top 50 with really bad ratings!)
5. App store making it a featured game
I can't help with the great game, I hate flappy birds but yet loads of people love it, so there's no way of knowing what's a great game.
But.... I know this forum has a section for people to list their new games but what if...
When a new game is made by a construct 2 user, we get a mass email giving us the link to download it.
As a huge amount of users all 'putting the effort' in to help a fellow construct 2 user we can 'honestly' rate the game.
If the game is good then the amount of people that have downloaded it and rated it would increase the chances of the app store 'taking notice' of that game, and would help anyone outside of construct 2 chose to download it or not.
And if the game does well it might make you start a new game yourself (if you are not already making one).
And when it's your turn to upload your game to an app store, wouldn't you want a large amount of people all downloading it and playing it? I would!
If you downloaded the game and liked it, you could post about it on facebook/twitter etc.
This will then take out a lot of luck and put the higher percentage in the hands of the game maker.
I know that no-one on here would leave bad reviews or low scores out of spite, because you all bend over backwards to help fellow game makers.
To sum up:
We all get email with link to a new game (if free they have more chance of people downloading it to play it)
We all make the effort to download, play and rate it.
The game maker then have a large amount of ratings that he/she wouldn't have had.
Your thoughts are welcome (don't hate me it's just an idea)