> But remember, GM2 has many bloatwares that is it's own downside.
>
I don't mean to start an off topic talking here, but can you elaborate in PM, since I don't know that side of GMS2 (I haven't tried it yet)?
I think it's better if i share it to all so everyone would know. My first impression with GMS2 was like when i first saw Unity3D. It looked cool, fully-loaded with tools, and had a great UI but i was instead disappointed. GMS2 on startup is laggy on mid-range PCs and i was shocked because it doesn't happen with Unity3D or with high spec required games that i play. So I investigated and found out that the startup of GMS2 was downloading contents from the background to advertise their site and etc... It's bloatware if you ask me. And there are also GMS2 skins which makes your PC use up high memory and cpu even though you haven't even started on a game project yet. There is also the GMS2 effects that use up your resources instead on focusing on ease of production. And and many more reasons.
Unity3D was fast for me and C2 was very fast. I could actually go and make games at the fastest speed that i can. But GMS2, I can't work without dealing with short lags or buffer. There is definitely something wrong with their program...
This is a reason to consider C3 more than GMS2 if you ask me.