Chadori's Recent Forum Activity

  • It comes with instructions, but if you're not familiar with running node.js servers, I'd probably advise against it. It's a lot easier to go online and connect to the Scirra-hosted one!

    Wait... Do I have to set the signalling server up manually everytime I play the game on mobile?

    What I meant is to have a multiplayer game only using lan or wifi connection on mobile without going online. Like a signalling server built-in to a game...

  • You still need a signalling server for that. It can be running on the same LAN though. Otherwise there's no way for the clients to find each other.

    Okay. But how do I integrate this (https://www.scirra.com/store/game-makin ... server-161) signalling server with Construct 2 or Construct 3? I am using this for mobile, so I don't know if this is ever done before.

    Is there already a plugin for that or instructions provided in the readme.txt?

  • Is it possible to make a local multiplayer game on mobile using only wifi or hotspot without going online?

    How do we get a signalling server for this Ashley ?

  • Absolutely +1

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  • Sorry you had to wait this long. But it's very easy actually. You could have looked this up on google or stackoverflow.com (http://stackoverflow.com/questions/1919 ... from-a-lar)

    Here drag your icon here and it will auto-scale :

    https://romannurik.github.io/AndroidAss ... index.html

  • I have a game I'm working on and I want a multiplayer plugin that can do offline and do good on online too.

    So I need an advice from multiplayer experts, should I go use the multiplayer plugin or photon cloud plugin. Thank you very much.

    Btw. It's for mobile.

  • Based on your questions, I think you should try to read, follow, and understand the scirra multiplayer tutorials before proceeding.

    I am not familiar with the photon plugin, so can't help there.

    Yeah I kind of became lazy so I asked here. It was so long.

    Ok, I'll read it. But I'll come back here and ask you something I still don't understand after reading.

  • If you require a purely offline solution, you'll need a local signaling server to use with the multiplayer plugin. https://www.scirra.com/store/game-makin ... server-161

    If your LAN will have access to the internet, you can use the free official signaling server as you would normally for an online game.

    So that's is it's use. Very great info.

    A have more questions please.

    1)What if I buy the signalling server and use it both online and offline, do I still need to use Scirra's online signalling server?

    2)Does Photon Cloud need an external signalling server or does it already do the work for you?

    3) How do I actually use the signalling server?

    4) Would I need a signalling server for Photon Cloud?

    5) What's the difference between the Photon Cloud plugin and Multiplayer Plugin?

    6) What exactly is a signalling server, is it a program or an actual server?

    Thanks <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> . It would be very helpful if you can answer my questions.

  • How do I make a local & offline multiplayer game?

    I'm a noob when it comes to multiplayer games...

    Any reference you can give me? Any plugins? Any tutorials?

    And are photon cloud and multiplayer plugin only for online games?

    > I wouldn't trust those fake news sites, especially not today of all days:

    >

    >

    >

    I wish. Oh, I wish, Jayjay

    Wait a minute, there's still time for them to reverse this and blame it all on a hoax, isn't there?

    Oh how i wish this was just a joke!!!

    Ashley & Tom please tell us this is a joke.

    , I'm out of the loop here, but if you don't like C2, why are you even here in the first place? I'm hoping that was a joke on your part.

    C2 benefits from being cheaper than everything else. It works great, I've never ran into any more problems with it than I have with other engines. Especially Unity.

    Game Maker and UE4 are both very well made engines. Eiher way, if canceling a game is something to complain about, you either didn't plan out the development of your game at any point, or you're wasting your time developing games altogether. You should be learning how, rather than actually making them, if you don't know the limitations of almost all engines available to you.

    I could list hundreds of free game engines' limitations to you right now, and even with the experience of knowing them all, I still come back to C2. So, I personally see no reason for Scirra to change.

    Wait what ....

    I'm dissapointed about C3 not C2.

    Scirra was cool with C2 until C3 was announced.

  • I won't use Chrome for performance reasons. I don't know why Scirra guys chose Chrome over user's preferences, that's really stupid idea.

    Scirra must have thought we would love it.

    *facepalm*

    They sacrificed almost everything just for multi-platform and multi-language support.

    *double face-palm*

    I don't want to be rude but this is too much to ignore.

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Chadori

Member since 10 Oct, 2014

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