Chadori's Recent Forum Activity

  • Okay, I would like to start this discussion short and eventually it will get longer overtime...

    As a start, I'm very sure not all agree to this so making this feature optional would be fair for both sides.

    But if performance loss / loading time is very significant, I don't think we have any need for this feature.

    Talking about protection, YES it's not perfect and YES you will always be able to steal data by some dark mean BUT:

    1) It won't be as easy as unzipping a rar file, so most of auto proclaimed 12 year old hacker won't be able to do much

    2) Yes people will always be able to take screenshots and record audio in order to steal data, but again, it will be much harder

    3) If they manage to crack encryption, then it means that they worked quite a bit to get there, and at this point, just let them take some of your assets as a reward of their time spent stealing them, and if they ever use them in a manner you don't like, just strike them. They'd have spent several hours to steal assets to get blocked in the end. Most people would give up at this point.

    Lets not forget #4:

    4) If the Pro Hacker finally finds a way to decipher the encryption, everything is already pointless. Like the C2 community, there are also

    hacking communities. It means that 12 year old hacker wannabes can finally show off what they learned on youtube.com.

    This feature is debatable but not very compelling.

  • cranberrygame : Do you have the plugin that supports "Saved Games - Google Play" that saves game data to Google Drive to synchronize player game data across multiple devices? I have already bought the plugin, but I saw that Cordova Game doesn't have this feature.

    So is there actually one?

    Thanks.

    • Post link icon

    imaffett & xmnboy . Any updates on this again?

  • Colludium - It's okay.

  • >

    > > You can, you'll just need a signalling server available on that particular LAN. It is not something particularly portable though.

    > >

    >

    > But that's not practical. I have seen many mobile apps do that portably and built-in the app. What am I missing here?

    > Is it a browser related problem or a browser missing feature?

    >

    It isn't the approach Scirra decided to support with their multiplayer plugin. It might be able to work as a third party plugin, but I am not aware of one made for this.

    Too bad.

    Ashley is it possible to request this feature for Construct 3?

  • Does Apple now support the multiplayer webrtc? I have a similar project in stasis because webrtc wasn't supported and I didn't think I could demand everyone give up their iPhones....

    Nope. Just use Photon.

    You could have atleast made a new thread.

  • You can, you'll just need a signalling server available on that particular LAN. It is not something particularly portable though.

    But that's not practical. I have seen many mobile apps do that portably and built-in the app. What am I missing here?

    Is it a browser related problem or a browser missing feature?

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  • I think the simple answer would be no, not the way you are thinking.

    But in practice, after you make the connection via signalling, if your hosts and peers are on the same local network, you are basically connected locally.

    But that still requires internet connection.

    How come it can't be connected offline when it's basically the same thing but instead of an online signalling server and connecting peers and host online, we do it offline using LAN?

  • It comes with instructions, but if you're not familiar with running node.js servers, I'd probably advise against it. It's a lot easier to go online and connect to the Scirra-hosted one!

    Wait... Do I have to set the signalling server up manually everytime I play the game on mobile?

    What I meant is to have a multiplayer game only using lan or wifi connection on mobile without going online. Like a signalling server built-in to a game...

  • You still need a signalling server for that. It can be running on the same LAN though. Otherwise there's no way for the clients to find each other.

    Okay. But how do I integrate this (https://www.scirra.com/store/game-makin ... server-161) signalling server with Construct 2 or Construct 3? I am using this for mobile, so I don't know if this is ever done before.

    Is there already a plugin for that or instructions provided in the readme.txt?

  • Is it possible to make a local multiplayer game on mobile using only wifi or hotspot without going online?

    How do we get a signalling server for this Ashley ?

  • Absolutely +1

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Chadori

Member since 10 Oct, 2014

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