Chadori's Recent Forum Activity

  • Yes, by default my PC uses a 125 % of text size(Recommended Size). Honestly, since there are so many errors I already chose the option that doesn't show any unique icons but it is still not near 25 % of r228's performance. My projects becomes more unresponsive the more that it enlarge. So naturally I reverted back to r228, which I am using now.

    To answer your question if I am using a low-DPI display. I believe I am since I didn't change it before and until now. The problems are so significant that I believe that the DPI display settings that I am currently using can't be the reason for this.

    If you are asking us Ashley to find a workaround for this by our own, we will surely fail and eventually this program will become unusable for us.

  • lucid - Hey lucid, I haven't logged in for a while since I was sick. I just looked at the new plugin and it did fix the specific problem but still made a negative chain reaction with my main game. I sent you an email, just in case you haven't received it yet.

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  • Nice Game, funny "Game Over" sound effect.

  • krisnk - I don't recall very much but this should work:

    Action: Textbox -> Set CSS Style ->

    Property Name: "font-size"

    Value: "2em"

    (The number of the value is the size but don't forget to add the quotation marks and em.)

  • lucid - I don't know if it was a bug or a misuse of the Spriter Plugin + Spriter Pro. I sent you a link to my .capx file + Spriter Project. The details will be explained on the .capx file and the email. Please view both "WithScaleRatio" Layout & "WithoutScaleRatio" Layout of the .capx file. Thanks.

    I sent it to:

  • OMG. That was very amazing! Very professional and artistic. Nicely Designed!

  • Eisenhans - You saw his game, can you give me a link. I like to see games made with C2 .

    Tinimations ?

  • - Yes this only happens on r229. Errors usually shows up on projects with hundreds of objects and 2,000+ events, scml objects. a lot of families. Fortunately, Ashley said he will fix it.

  • lucid - Hey I have a new suggestion for the scml object edit-time ID to avoid confusion. How about an optional custom image cover of the scml-object that we can import into it but (not really counted on export) / (it is deleted on export)? Will that do good?

  • - Yes, this happened to me also on the r229 update on large projects but on small projects it seems unnoticeable. But If you make a project large enough, sluggishness happens until on some point that errors show up.

    Bug Report:

  • fathijack1999 - I saw this on your PM. I am not really an expert artist but also still learning but if you are having a hard time on inkscape I suggest Adobe Illustrator + Stylus Pen (If you are a hand drawing type of designer).

  • chadbiggs - You've answered your own question. You purchase them. The price depends on the developer but if I were to guess since it is a complex game especially that it is a multiplayer game then it will cost you about $1000+ but if it is a very high designed game then that will cost more than that, you will be like a company buying a game and that price isn't like the regular prices. Unless if there is a game licensing available for that type of game category then it will cost less like $5.00-+ but depends again to the developer, here you can buy them if there are any: https://www.scirra.com/store/games

    Why not just buy a game, like Xbox or PS4 games? You'll save more that way.

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Chadori

Member since 10 Oct, 2014

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