Chadori's Recent Forum Activity

  • Wenaptic - It really doesn't work with slopes. Well it doesn't work on complex slopes like this bug report I once made.

  • ryanrybot - Yes. I will try to ask RPG Maker forum when I try to learn it.

    blurymind - Well I have no knowledge about Java. So that's out of my hands. Are you sure it is Java not Javascript?

    Sethmaster - I can also see that your type of game is too complex for RPG Maker. BTW if you scale it from 1 to 10 by how fast you learned the program if 5 is "Construct 2" what would be your scale for RPG Maker MV? Just want to know if I have enough time to learn RPG Maker XD . Thanks.

  • Thanks a lot, now I'm convinced.

  • ryanrybot - Can you make your own Opening Layout like C2? or Ad's? or IAP Layout?

  • newt - Thank you very much for replying. You saved my schedule. That's what I think before but the debugger has a different opinion. This decision made me delay my project for 3 days.

  • Ashley can you help me pls? I am making a game for mobile and can't decide for myself. I need some expert advice. Thanks in advance.

    zenox98 ?

    Kyatric ?

    blackhornet ?

    SoldjahBoy ?

  • Hello guyz, I have a game that has houses and I am having difficulties in choosing which is the best option to put it in Construct 2 that will be balanced in performance & graphics:

    Option1: House that has separated parts and recycled also in other houses since parts of House 1 is also included in House 2, 3 & 4 and varities of colours.

    Pros: High in quality, Reduced Download Size & Memory efficient

    Cons: x2 or more in CPU Usage

    Option2: Houses that are made separately by Image. So, 1 image per house and varities of colors.

    Pros: Low CPU Usage and highly increases performance.

    Cons: Big Download Size, Blurry compared to Option1 (Not great quality), Memory less efficient than option1.

    Option3: Spriter (Highperformance Mode (Spritesheet version)) . I haven't tried it on the houses but what do you think?

    Pros: Memory efficient because of spritesheet , CPU efficient, Download size efficient, High Quality as Option1.

    Cons: Spriter loads all images in one go since it is in spritesheet but depending on the method, Slow Initialization(might take a while to load), risky and requires a longer time to arrange.

    Guys what do you think? Thanks.

  • - I made a sample .capx that should fit what you are trying to achieve.

    https://1drv.ms/u/s!AjcW2ueud6qpsHWXw5fqyTYlh327

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  • newt

    ryanrybot

    Zed2100

    SoldjahBoy

    winkr7

    Thank you guys for sharing your experiences and giving information you have about the program. I haven't had the chance to download the trial version since our internet connection is sluggish right now and because of that, I will have no choice but to install the program tomorrow.

    In RPG Maker MV do you make the game animations examples (Hero, AI, Monsters, Objects, Terrain, Background) or does RPG Maker MV already have those asset collection to provide the customers most of the animation they need?

    Edit:

    Ohh Yeah, base on the length of time to learn the program and how easy it is to learn. If Construct 2 is Scaled as "1" how much is RPG Maker MV scaled?

    Thanks XD

  • In terms of making rpg ganes what are the cons and pros of Construct 2 & RPG Maker to those who used the program?

    I used the old version of RPG Maker before when I was still beginning in learning C2 but didn't really took it seriously and it was only for about a day or two. So how about it, any comments?

    THANKS

  • SoldjahBoy - Lol. You went to all the trouble just to prove me wrong. I stand corrected.

  • mahdi71 - I hate to admit it but I totally agree. There are so many bugs in C2 to make multiplayer games but aside from that no problems here.

    Edit : But there are workarounds to it and you can do those if you are experienced enough.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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