Chadori's Recent Forum Activity

  • lucid - Wow, that was a fast fix. Thanks again lucid.

  • Sethmaster - Thanks for providing me the rating scale.

    winkr7 - Wow, I did'nt know that they had that side-combat feature. I like C2 for any type of game but for this, I think I'd rather choose RPG Maker. But only for RPG games.

  • Sethmaster - I believe you didn't understand what I am referring to. I am talking here about Spriter's change of entity action. It is in fact said on the editor's dialog of the spriter plugin to leave blank the textbox to resume the same animation. And btw that was only a suggestion, I said that because removing that option might be a time-saver than that of fixing it.

    This is the screenshot of the guide:

  • lucid - Hello lucid, I just want to report a bug I found. When I use this action:

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: "")

    When I leave the textbox of the animation to blank like this "" . If an animation is already running like the animation "Idle" the animation then stops to play.

    This is happening because I used a trigger to set my animation earlier before this action so the animation is set only once but the change entity action stops the

    "Idle" animation from playing but it is still in the animation.

    To put it simply, when I leave the animation textbox to blank like this "". The animation stops playing. (I am not using an every tick change animation but a before-hand once trigger.)

    I hope you can fix this lucid.

    Edit:

    I tried this as a workaround but still failed and just showed a new bug. I set the animation to "self.animationName".

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: self.animationName)

    I tried the option above and the animation plays again but the entity change is then ignored. I realised when I use the expression "self.animationName" on the animation textbox. The change entity fails.

    I also tried this workaround by adding these actions:

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: "")

    Spriter Object --> Set animation --> (Animation: Self.AnimationName)

    But I realised that it just read the "" is it's animation. And it is blank so nothing is played.

    Edit2:

    May I suggest lucid to remove the "set animation" from the action "set entity" because it is a disadvantage for those who use the for each loop + AI's on their game.

    If they need to set the animation, they can just use the "set animation" action.

    It is a disadvantage because whenever we change the entity, we always have to change the animation too and when we set the entity with a for each loop that includes the animation and if we want it to retain it's original entity by leaving it blank, the animation will always become "" (blank) no matter we change it because of the loop. Removing it will save us time to make variables for it and it is very hard for big games.

    Thanks.

    I hope you can fix this lucid.

  • Wenaptic - It really doesn't work with slopes. Well it doesn't work on complex slopes like this bug report I once made.

  • ryanrybot - Yes. I will try to ask RPG Maker forum when I try to learn it.

    blurymind - Well I have no knowledge about Java. So that's out of my hands. Are you sure it is Java not Javascript?

    Sethmaster - I can also see that your type of game is too complex for RPG Maker. BTW if you scale it from 1 to 10 by how fast you learned the program if 5 is "Construct 2" what would be your scale for RPG Maker MV? Just want to know if I have enough time to learn RPG Maker XD . Thanks.

  • Thanks a lot, now I'm convinced.

  • ryanrybot - Can you make your own Opening Layout like C2? or Ad's? or IAP Layout?

  • newt - Thank you very much for replying. You saved my schedule. That's what I think before but the debugger has a different opinion. This decision made me delay my project for 3 days.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley can you help me pls? I am making a game for mobile and can't decide for myself. I need some expert advice. Thanks in advance.

    zenox98 ?

    Kyatric ?

    blackhornet ?

    SoldjahBoy ?

  • Hello guyz, I have a game that has houses and I am having difficulties in choosing which is the best option to put it in Construct 2 that will be balanced in performance & graphics:

    Option1: House that has separated parts and recycled also in other houses since parts of House 1 is also included in House 2, 3 & 4 and varities of colours.

    Pros: High in quality, Reduced Download Size & Memory efficient

    Cons: x2 or more in CPU Usage

    Option2: Houses that are made separately by Image. So, 1 image per house and varities of colors.

    Pros: Low CPU Usage and highly increases performance.

    Cons: Big Download Size, Blurry compared to Option1 (Not great quality), Memory less efficient than option1.

    Option3: Spriter (Highperformance Mode (Spritesheet version)) . I haven't tried it on the houses but what do you think?

    Pros: Memory efficient because of spritesheet , CPU efficient, Download size efficient, High Quality as Option1.

    Cons: Spriter loads all images in one go since it is in spritesheet but depending on the method, Slow Initialization(might take a while to load), risky and requires a longer time to arrange.

    Guys what do you think? Thanks.

  • - I made a sample .capx that should fit what you are trying to achieve.

    https://1drv.ms/u/s!AjcW2ueud6qpsHWXw5fqyTYlh327

Chadori's avatar

Chadori

Member since 10 Oct, 2014

Twitter
Chadori has 49 followers

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

24/44
How to earn trophies