303Mark's Recent Forum Activity

  • Game FX Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/game-fx-pack-3132

    <p>This package contains 342 *.WAV files that can be used for game development. It contains a wide variety of effects for different style of games. This package is well suited if you are looking for specific sounds. download the content.txt file for a list of files in this pack.</p><p>All sounds are recorded in 24 bit, 44,1kHz and packed into a ZIP-file.</p><p>The media in this bundle is free to be used for commercial or non-commercial purposes</p>

    Use this topic to leave comments, ask questions and talk about Game FX Pack

  • Board and Card Game FX — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/board-and-card-game-fx-3133

    <p>This package contains 215 *.WAV files that can be used for game development. It contains the following set of sounds:</p><p>Two different playing card sets</p><p>One or two dices on wood</p><p>One or two dices on metal</p><p>Plastic game pieces</p><p>Wooden game pieces</p><p>All sounds are recorded in 24 bit, 44,1kHz and packed into a ZIP-file.</p><p>The media in this bundle is free to be used for commercial or non-commercial purposes</p>

    Use this topic to leave comments, ask questions and talk about Board and Card Game FX

  • I'm not sure, but i think this has something to do with the order Construct uses to perform actions each tick.

    I think Construct creates objects at the final part of a tick. So the scaling action will be runing earlier then the creating action.

  • You can use this tutorial and tweak it to your wishes.

    https://www.scirra.com/tutorials/762/follow-a-path

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  • Besides the Scirra SDK manual and this tutorial: https://www.scirra.com/tutorials/352/pl ... script-sdk there is not much available about making your own behaviors and plug-ins.

  • I should first try and make a plugin that adds 2 input numbers with each others, just to check if your base files work. Once this works you can add new functions and write the oscilator plug-in.

    This isn't really simple. Another problem you can get is that your plugin does not work on all the platforms construct supports.

  • There are behaviors that are able to use multiple times in one object and you have behaviors that can only used once for each object..

    Bullet for example can only be used once for each object.

    You can find this in the manual.

    Why you want to use 2 different bullet behaviours anyway? You can change the parameters on any moment within the event sheets

  • You can only use the test-over LAN function if you have a personal or a business license.

    Else you need to export the game and use a tool to make it availeble in you LAN-network.

    If you want others to access your game for testing purposes, you can upload it to Dropbox and share the internet link

  • Hi, I PM you and i will upload the picture to the facebook

  • Those drawings are very nice!

    But the graphics in the game are really bad(except the background). It's just nothing more then the template replaced with your images.

    Why? I wish i could draw like that, but i don't see those drawings inside your game!

    I gave it a try and this is my best attempt:

  • Can you describe the way you exported for Chrome on Android?

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303Mark

Member since 25 Sep, 2014

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