Asmodean, I got it to work. This is the event sheet. But I rather just press the button.
I don't see why just pressing the button, which sets the boolean, and while boolean is true, automatically subtract from the variable. And when variable is zero, just reset everything. I'm trying to build a top-down shooter, and while thinking about it, the logic I formed doesn't seem bad, but I'm doing something wrong. Sigh.
The normal ammo system, when shooting bullet amount until zero, resets properly, and does the countdown from 5, but when pressing the reload button, pressing R, is supposed to countdown from the reload time, but instead the value stays static, and does not calculate.
Holding the R button down, does subtract properly until zero, and resets the bullet counter. But most games just allow you to press R, and forget about the reloading system. What am I doing wrong?