lionz Couldn't you just setup show layer for skill menu visible when xp variable is over a certain amount, then have three separate spaces, (I don't have a better word to describe it), use choose for skills ( kind of hassle if each number is a skill, like 1,2,3 are progressive, so you can only get 2 if you have 1, so making the list will kind of suck but whatevs)
And spawn sprites and text for each location. Then destroy after chosen.