kasanobanana's Recent Forum Activity

  • So I have four objects in my project. The player, a circle, a square and a variable called health. Player and square have flash enabled.

    Only the player and the circle can interact. When the player collides with the circle, the player flashes. But I also want square to flash too. When health is at numbers, 5,3, and 1, the square becomes invisible, rather than flashing. I then put stop flashing afterwards. But all it does is prevent the flash from activating in the first place. So it doesn't work at all.

  • Use bullet disabled on arrived instead of comparing fixed coordinate, rounding errors can make it so that your bullet might never be exactly at 300,650.

    I apologize for the late reply, i used a simpler solution as just making the detection box bigger rather than pinpoint accuracy, if that is possible. Hopefully someone finds this information useful in the future.

  • By the way, I am using the wrap behavior.

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  • Am i doing something wrong? Is it a bug?

  • In Construct you have to link the event sheet to the layout. Select the game over layout (in the side bar) and you'll see in the properties that it has no event sheet instead of the expected game over event sheet.

    Thank you so much! T.T I am so grateful. It works now :)

  • I am frustrated that I am unable to build such a simple concept, it is either something is wrong, or I am wrong.

    Text3, which is where the "FinalScore :" & Score will be demonstrated, does not ever change to this request.

    Here is google drive copy of my game.

    drive.google.com/drive/folders/1O8uaSZwkTKX8rcGMe_V8Vpwo_HHo2QrZ

    Any help would be deeply appreciated.

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kasanobanana

Member since 27 Apr, 2022

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