Tiled background is the way to go, and preferred practice. Have you tried reducing the width to 4096 as suggested by Construct?
oosyrag I did try that, and yeah it works. The game is intended to be an android app, and normal playing works. But let's say the player goes to another app to do something very quickly, like reply in a messaging app. When going back to the game, the app freezes and crashes.
I have 2 levels so far, level one is 480 x 1708 which works flawlessly, and I experimented with 480 x 2562. Which crashes upon going to do something else on the phone.
Level 3 is even bigger at 480 x 4270 which doesn't work.
That's why I'm wondering if I can reduce the pixel size while retaining the same general image, of the ... image.
Because the Tiled Background scales to the size of the image, which i set to be the 9:16 screen size or 480 x 854. I can't make it smaller, since it won't fit the screen.