DevDaveDude's Recent Forum Activity

  • Cool, how'd you do it?

  • Thanks, I figured that part out :)

    What I don't understand is why it only affected one angle, and only during one animation- not the others.

    I've gotten it to stop turning, but now I have a different problem that I already solved- the bullet only travels to the right.

  • Huh, interesting.

    Well, try as I might- I still cannot get the stupid bullet to fire in the opposite direction using a function. I've tried every angle, and no dice.

    I don't know what I'm doing wrong, and I want to just go back to what I had before.

  • I don't know if it is better, but I think you can simplify your code, and just add a variable to insert the angle of the bullet...

    capx: drive.google.com/file/d/1ZgslZV1abEbFAq5GpYJvV8qp0NGAnqUL/view

    So I gave that a shot, and while the function itself works great- the angle does not. No matter how I set it, the darn thing refuses to fire in the left direction- I've tried every angle, and nothing seems to work.

  • Thank you both! :) I'll try each and see if I can't get it to work.

    For some reason, I find that the "on create" event doesn't always seem to be available to use- which is strange.

  • Hiya folks, back with another question.

    I've got a basic lil run and gun platformer, and I'm pretty happy with how it works even at such a basic stage- except for one thing; when I fire while facing right, I can turn my player and make the bullet zip around the opposite way.

    This behavior does not work the other way around.

    I'm not quite sure what I'm doing wrong, and in my attempts to change it, I often only wind up making every bullet fired face+fly right, which is not ideal.

    Any ideas?

  • That's a good theory, and I appreciate it- but I made it so the animation only has the one frame to go off of, and I wound up fixing it in a roundabout way; I simply made the animation much faster, so no matter how fast I press the key, it keeps up.

    Now, to figure out why some of my objects have a proper collision event option, and some do not.

  • Care to post your finished solution? Would be nice to see so others(like me) can figure this out too.

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  • Well, both issues fixed themselves- neato!

    Now, to figure out why my bullet spawns at my feet every so often when I fire too fast...

    There some way to exclude origin points or something?

  • That happened to me a few times, but I did get it to eventually stick by closing the animation window and running a test of the game. Though my sprite still distorts a bit on her idle animation, in a way that I cannot seem to figure out using the animation window- as it doesn't do so there.

    It's quite weird.

    Any tips for making sure animations don't get wonky? Thank you for the help btw, I'll file a bug if I can get it to happen again today.

  • Hi folks,

    Having some trouble with image points and my sprites doing weird things in the editor.

    I really don't know what the issue is, cause when I import from a gif everything is fine- until I start fining things down and putting in origin points. From there, regardless of where I put the Point- it never stays. It's in the bottom on one frame, then in the middle, then the top, and so on. No matter what method I use, it moves all on it's own.

    More annoyingly, when I cut the sprites down with trimming the transparent edges, I wind up having an idle animation that shifts from side to side as the software thinks the black spaces are in weird spots. I really don't know how to fix that, and manually moving everything doesn't seem to do it.

    Anyone got any ideas?

  • Thanks :)

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DevDaveDude

Member since 29 Mar, 2022

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