imgur.com/ZDzOQo1 I don't know what the problem is does anyone have any suggestions what the problem could be?
I see what's the problem here, I'm guessing you're using the Bullet behavior for your projectiles? In that case instead of setting the angle of your bullet, you need to set its bulllet behavior's angle of motion in Bullet actions
i set the action to angle in motion but i still have the problem where when the player moves while shooting the bullets will go in the direction the player is moving in
That shouldn't happen if the projectiles are using bullet behavior only (is that the case?) otherwise there must be an event that keep changing the bullet angle of motion every tick, can you share the project?
mediafire.com/file/2owo0x0kop7syrb/GAME.c3p/file
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Well that wasn't too hard to find, you have an event that litteraly says to your bullets to set their angle on the player 8 direction movement when they move :
Remove it and it should work as intented
Still didn't work still have the problem where whenever you move and shoot the bullets go into the direction your moving in
Make a new event
When bullet object is created then set bullet object angle to player.angle. This should only trigger once when created and make the bullet move in the direction of the player when shooting and it should keep moving in said direction
Did i do it right?
Cause it didn't work i still have the problem
Can you upload a cp3 file and I can see if I can get it to work then comment it for you
I personally can't edit more on the file as I don't have the full version, and I can't localise the event messing with the bullets with the limited version
It's been fixed! i went on the construct discord and a member helped me
Care to post your finished solution? Would be nice to see so others(like me) can figure this out too.