Hiya folks, back with another question.
I've got a basic lil run and gun platformer, and I'm pretty happy with how it works even at such a basic stage- except for one thing; when I fire while facing right, I can turn my player and make the bullet zip around the opposite way.
This behavior does not work the other way around.
I'm not quite sure what I'm doing wrong, and in my attempts to change it, I often only wind up making every bullet fired face+fly right, which is not ideal.
Any ideas?