DevDaveDude's Recent Forum Activity

  • Handy stuff in there, thanks! I'll give it a shot today.

    I'm a little confused as to why the tutorial contains so much outdated info, without getting updated- but ah well.

    I am also still confused on the Array size expression you mention. I currently don't have an array in use, just a Json- and I don't really understand where I'm supposed to put what information. Using it as another condition just breaks what little I already had working, and trying to put it in as an action gives me X,y,z options- none of which look right.

    In general, I'm just lost.

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  • Thanks for that. I thought I had double-checked everything before I made the copy, fixing the dialogues spelling and ensuring parralax was 0,0 on my layer for said dialogues. I copied lots over from the official tutorial, where everything is dialogues for some reason. Apologies.

    Local variables inside events is something I was unaware was necessary, nor did the tutorial I was using mention this. The JSON path is also straight from the tutorial, so I am doubly annoyed that it's wrong there too.

    Layer names in the events were always red, so I went with numbers since the software itself says you can use them- is that not the case?

    I admit, I am not a huge fan of the way many tutorials I've found are flawed in some way, especially ones I spent hours fighting with.

    Appreciate your help fellow Construct user.

  • Hi folks, frustrated newbie game-dev here.

    After spending several hours painstakingly following the Json dialogue tutorial, I've gotten everything in, modified what little I needed to for my assets, and have so far gotten exactly none of it to work.

    I followed along as best I could, with one exception- being a local variable not allowing itself to be used twice, or named the same; I don't actually know which, or how they did it in the example. Barring that, everything appears to be in order.

    Yet nothing save my debug text shows up!

    I do not know why. Please, can someone give me some ideas as to why this is not working? I am at my wits' end here.

    1drv.ms/u/s!AihEKVEcOS6Jhf4ghCza-wfzQisj_Q

  • Okay, well now it works just fine on a simple keyboard press- and when I return to my start screen I can continue just fine; though my missile variable doesn't get filled up. Aside from that, it works.

    I didn't really change anything from 2 hours ago. Health and such only changes after save is complete, same as it was.

    Weird. So, an array and all that can't affect the event sheet? Good to know!

  • Found in another post that I can use F12 to see a more detailed debug sorta menu, and as far as I can tell it says that the save files simply do not exist.

    Not sure why, and not sure why my method for triggering a save no longer works. It did just a few days ago... hmm.

    I don't understand how something like a save system can break so easily, and it's a mite worrisome. It worked fine before I added in AJAX and arrays, following a tutorial. I can get it to save now, by just making it dependent on a button press alone- but when I go to load, it tells me there are no save files present.

    Any ideas? I'd love some help on this.

  • Image of my code.

    And my c3 file will be uploaded as soon as I recall how to actually do that. Thank you.

  • Hi folks, confused newbie game dev here again.

    I made a rough 2d platformer demo, and have been steadily adding features like enemies, health variables, and recently- arrays. I used these so that I could have a dialogue/text system where info pops up when you collide with a computer, and it has seemed to work just fine.

    Only problem is that I think it broke my save-system; which was a very simple "Press E whilst overlapping the save station" process. Now, it neither saves my game nor loads the previous ones.

    Not super sure how to go about fixing this. Is there something I don't understand about saving?

  • Beautiful. I dunno why I missed that- my bad.

    Think I need to take a break from this game dev stuff, it's getting to me.

    Thank you stranger.

  • Seems like a straightforward 16x16, no spacing, no offset to me.

    I looked in the examples, specifically the charge-shot one as it seemed closest to what I want to make; and I am rather confused by what I found.

    It seems like there are options unavailable to me as a free user, which may be part of the problem.

    How do I get these blue lines in the tileset? It seems like they are the collissions, which would be real useful- but I don't see an option for it in the toolbar or elsewhere.

  • I tried that, but everything is weirdly overlapping and runs atop each other. I'll keep fiddling with it.

    Do all the pieces need to be pretty close together, or is it fine just like that?

  • I've tried adjusting what parameters I can find in the engine, from the size of the tiles to the spacing.

    The inserted image is the tileset I am trying to use.

  • Hi folks, possibly weird question here;

    I'm working with a downloaded tilemap I got from Itch, and I am a bit stuck- I'm trying to get the tiles to all fit within the same or a roughly equal square in the map box, and for the life of me I cannot seem to do so.

    No matter what scale I set things to, there's always a good portion of the tiles that either overlap into another, or just get cut off.

    I know how to do this in another engine, and it is much simpler there to be honest- but knowing one thing there doesn't really translate to figuring it out here y'know? I'm having trouble finding good tutorials on this portion, and nothing in the doc mentions what to do when things just don't line up properly.

    Help would be appreciated.

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DevDaveDude

Member since 29 Mar, 2022

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