Held's Recent Forum Activity

  • Hi,

    I have a full-screen water-surface (top-down) with a warp-ripple effect on it. Looks nice. Now, I would like to create somehow realistic concentric circles with any touch input.

    My attempt so far: I create two sprites (one white circle and one water-ish circle - each with it's own warp-ripple effect on it) at touch position and fade them out over time.

    Looks ok, but isn't really merge with the water-surface.

    Is there a way to affect the water-surface directly? Or does anyone have a tipp for me?

    Thanks!

    held

  • Hi,

    I made already the thread before c3 was launched. Maybe time and c3 have changed. So, here's my issue once more :)

    My Audio-Interface is a hardware Interface with 2 mic-inputs. I'd like to get two mic-inputs into construct and handle them separately. At the moment, I'm not able to separate them in construct. Both signals affect my events concurrently. Can anyone help me out?

    Thanks,

    held

  • Thanks! Unfortunately it's essential, that the user can pick up the rope and steer it via the character-sprite to a certain point.

    I tried to simulate platform-behaviour-like controls without the behaviour itself. But it all ends up in crazy rope actions. There's got to be a way...mmmh :)

    Thanks so far!

    held

  • Hi,

    thanks, that helped me a lot !

    Only issue is now, when the player got the one end of the rope and moves to fast, the first links lose contact to each other for a short period.

    Maybe you have an idea to fix that, too?

    Thanks, appreciate it!

    held

  • Hi,

    I'm trying to create a rope or a cable with one end static (pinned to an area). The other end should be pickable and carryable by the player, which has the task to carry it to a certain area (plug this end into a socket).

    I tried the pin-method built-in c2: The rope-style pin did not allow me, to make the one end static.

    I tried a physics-method with revolution joints, but when I pin it the end goes crazy and shakes like hell.

    A dream would be, to make the rope dynamic in it's length. So, the player can take it any place inside the layout and the rope/cable adjusts it's length (shorter and longer) on the fly. But this is would be an extra.

    Can anyone help me out? Thanks in advance!

    held

  • Hi,

    thanks, I will try that. Because it's no rectangle-shaped-sprite, I will try reading thepixel data.

    I already took alook at it in c3-free version and was not sure, how to "loop through every pixel to check the snapshot RGBa on every pixel", but I will try again. Maybe I can get back to you with the kind request for one more tip regarding that.

    Thanks so far!

    held

  • Hi,

    damn, as I'm working with construct 2, I posted in the wrong forum. Sorry.

    Is there a way to do it in c2?

    And is there a way to move the topic in the right forum? :)

    Sorry again and thanks!

    Held

  • Hi,

    I'm trying to check, when a sprite

    In my game, I want to paint a certain area eith a brush-sprite. So far, so good.

    Then, I want to check, when the arae is fully covered with paint (that no white spots are seen). So far, no success :)

    Can somebody help me out? Thanks very much!

    held

  • I finally got it working!

    As the incoming data is a floating point number, I changed the "int" to "float" and got the movement smooth as silk.

    Thanks for your decisive help!

    held

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  • sorry for syntax-lacks!

    Now, c2 accepts it. The result is not noticeable, no matter what x*dt

    I'm am wrong again, right :)

    Thanks 4 your patience.

  • Thanks already!

    my global variable is called "Audio_In_01"

    my incoming data is "WebSocket.MessageText"

    I tried your tip with:

    every tick > set lerp(Audio_In_01,WebSocket.MessageText,speed*dt)

    and can't get it to work. Could you give my another, little harder hint :)

    Thanks!

  • Hi,

    every tick I'm receiving the Volume-Level of an incoming microphone. Because I need multiple audio-inputs, not directly via the audio-plugin, but with small extra-java-prog via the windows-mixer and with websocket into construct. Then, I'm storing it in a global variable and link the data to the position of a sprite. So far so good. But the sprite is changing it's position too rapidly.

    Can anybody help me out smoothing the data, so the sprite won't change so rapidly it's position?

    Thanks!

    held

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Held

Member since 17 Sep, 2014

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