Held's Recent Forum Activity

  • Hi,

    I implemented tilt-controls to my game.

    Once, exported, uploaded and opened in chrome on android-devices, the tilt-controls are not working in chrome browser. In Firefox it all works good.

    Xiamomi Note 10

    os: android 11

    chrome version: 93.0.4577.82

    Does anyone have a clue, why? Thanks!

    held

  • thanks for the hint. maybe tomorrow with a fresh brain. :)

  • Yeah, that's much better!

    As I still see a little white border blinking for a short time and then disappears, maybe the issue is, that it's quite a long event-sheet and it takes time to call the action?

    But I`m happy with the result.

    Thanks a lot for your time and effort! Really appreciate it!!

    held

  • Tanks for your patience. Didn't use "viewport" by now.

    Now it works ! Almost :)

    Last thing is: I get a border between the repositioned image.

    origin and size of the image seem correct.

    Any idea?

  • Thanks!

    But I still don't get it :)

    I did it exactly as you described, but the sprite don't appear at the top.

    Where is my mistake?

  • what information do u need? basically it's represented by the infinite-jumper template. With my wish, to implement an infinite background.

  • Thanks for your quick reply!

    I made a tiled background. But as the background don't change it's y-value, I still don't get at what point (trigger) I call which action. Can u help a bit more? Thanks!!

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  • Hi,

    I'm working on a doodle-jump clone. I have a seamless Background, which should scroll up and down depending on the players y.

    I managed to get it scrolling with the players y with the help of the "infinite-jumping"-template. But I don't know how to create a new background-instance (at the right position) whenever the Background dissapears at the bottom.

    Can anyone help me out? Thanks!!

    held

  • Hi,

    I have a full-screen water-surface (top-down) with a warp-ripple effect on it. Looks nice. Now, I would like to create somehow realistic concentric circles with any touch input.

    My attempt so far: I create two sprites (one white circle and one water-ish circle - each with it's own warp-ripple effect on it) at touch position and fade them out over time.

    Looks ok, but isn't really merge with the water-surface.

    Is there a way to affect the water-surface directly? Or does anyone have a tipp for me?

    Thanks!

    held

  • Hi,

    I made already the thread before c3 was launched. Maybe time and c3 have changed. So, here's my issue once more :)

    My Audio-Interface is a hardware Interface with 2 mic-inputs. I'd like to get two mic-inputs into construct and handle them separately. At the moment, I'm not able to separate them in construct. Both signals affect my events concurrently. Can anyone help me out?

    Thanks,

    held

  • Thanks! Unfortunately it's essential, that the user can pick up the rope and steer it via the character-sprite to a certain point.

    I tried to simulate platform-behaviour-like controls without the behaviour itself. But it all ends up in crazy rope actions. There's got to be a way...mmmh :)

    Thanks so far!

    held

  • Hi,

    thanks, that helped me a lot !

    Only issue is now, when the player got the one end of the rope and moves to fast, the first links lose contact to each other for a short period.

    Maybe you have an idea to fix that, too?

    Thanks, appreciate it!

    held

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Held

Member since 17 Sep, 2014

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