Held's Recent Forum Activity

  • Hi,

    I wonder, if there is a way to use audio input to control a player.

    More precise: The higher the input volume is, the more up (on the y-axis) the player should go.

    Can anyone help me, doing that?

    Thanks,

    Held

  • Ok, I understand. I will check the autohotkey thing and if that doesn't work either, I will a look for a workaround.

    Thanks all for your help!

    Held

  • Thats exactly my task, i have to solve. There are lots of less powerful programs than construct is, which can do that. So, i thought, there might be away. No way?

  • No action within construct. The action is happening outside in the dmx-software.

    It's a game, someone is playing. Without any other person there, who is the light-jockey, who presses the key which sets the lights.

  • Thanks for keeping up

    Maybe I didn't explain it right. I try again:

    I don't want to set another key as a 'graphical symbol' which can be read on the screen.

    The whole story is: I want to run a game, programmed with construct, and in that I want to combine certain actions with light effects (with real lights in a real room).

    So I need an impuls which can be picked up by a dmx-application, a software, which can control real lights (on, out, etc.). And this dmx-software can control the lights with key-commands.

    So, my wish in construct is something like this:

    Keyboard - on P pressed - set sprite.xy visible

    - simulate keyboard press O

    Does this help?

    Thanks

  • Don't really get it. Which variable and can I attach a variable to a keystroke?

    Thanks, I'm A beginner

    hELD

  • Ah, ok. I need it for typing, in other words: construct should send a specific key-signal 'outside' which another software, which runs besides construct, picks up.

    Does this help?

  • I need a key-signal for a software parallel to construct, which controls electricity.

  • Hi,

    I need to simulate a keystroke with another keystroke. e.g.: on key "o" pressed - simulate keystroke "p"

    (How) Is it possible?

    Thanks,

    Held

  • Sounds like that might be the problem. For practice, I will try to work it out. If I stuck, I'll provide the capx and be glad, if you could take a look. I will give a report.

    Thanks!

  • Hi,

    don't know, what it means to do it completely in physics. Can you explain?

    But I need physics for upsetting objects (realisticly), right?

    How can I avoid overlapping by code?

    Thanks again.

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  • little stain: Thanks, it really runs smoother. But, as I wrote, I wanted physics in order to interact with other objects.

    Yes, I do know about the image editor and the ability to set different collision polygons. But thats part of the problem. As I wrote before: "Everything fine, but my problem is the changing collision mask. E.G. from square to circle. I tried to connect the character-change with a change to a different animation frame of the placeholder which has the circle collision-mask applied. That doesn't work, the character doesn't change and freezes."

    The change from square to circle (with the change of the collision masks) results in the game freezes.

    Furthermore: If my characters don't have physics on, they remain straight and don't take the angle of e.g. a ramp they're stepping on. As in your project-file. Check by yourself.

    RandomOutput: Thanks for the "if playing..."-tip.

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Held

Member since 17 Sep, 2014

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