BinaryPanda's Recent Forum Activity

  • Excellent, yes I see that the test state is now working.

    I have one question though, how do you edit the purchases that are available to test without an equivalent WindowsStoreProxy file so that you can set those prospective purchases to active?

    Before in the Windows 8.1 universal export the file WindowsStoreProxy.xml was available to add in these IAP's. Without this I am always getting a return of "purchase finished but product not active"

  • Having a few issues and would like to know if the "windows 8" objects functions actually work with "Windows 10 Universal" Export? Or I need to drop back the export to 8.1 Universal.

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  • Anyone have any idea on this?

    I have been trying to test a Windows 10 in app purchase.

    I have used the Windows 8 object (believe its used for windows 10 too) for the IAP calls, have set the Microsoft dev store up correctly, built and compiled it so that it runs in VS and installed as a sidebar app on my desktop computer.

    All settings on the Windows 8 object have been set to yes. Test,about,support,privacy.

    All the information I have found suggests that I should have the following files, but they are missing from the exported location.

    WindowsStoreProxy.xml

    about.html

    privacy.html

    support.html

    The project is exported as a Windows 10 Universal project. I do however get the above files if I export as Windows 8.1 Universal project.

    I believe from what I read I need the "WindowsStoreProxy.xml " file to alter and be able to enable the testing process?

    What might help is anyone who knows the exact process of where to run the app from so that you can test the IAP process etc? or any step i might be missing or doing incorrectly.

    After the app is run as a sidebar app on the Desktop computer there is no response when clicking on the purchase buttons, and nothing to suggest its working or not.

  • Good news.

  • I spent a lot of time trying to get the construct plugin to work, checking it wasn't something i was doing wrong in the iOS setup process. There was no mention that the plugin was broken on the scirra site and no comments on any of the posts I made regarding it. Not an ideal process.

    The only solution is to buy Cranberry games plugins. Those work, don't cost much and will save you a load of time.

  • you could still use way points, depends how much accuracy or work you want to take on with a different method. Have a look at this to see if it's good enough.

    https://www.scirra.com/tutorials/756/se ... -waypoints

    https://dl.dropboxusercontent.com/u/475 ... index.html

  • It's saying it cant find your provisioning profile. Have you copied that to the game directory and uploaded it correctly?

  • Make your own paths by putting marker objects down and get them to move to those?

  • Just now I managed to build the iOS app with Intel XDK, I didnt wanted to do that because I just wanted a simple Cordova app that I could manage and deploy on Xcode, but due to the problem with IAP not working on that build, and the nonexistent reply from Scirra I had to try that.

    Nevertheless to build it was easy, I just got confused with my provisioning profiles and certificates but at the end I managed to have it builded successfully and deployed it on a device.

    Results:

    Official IAP Not working

    Cranberry IAP Working good

    With the Cranberry IAP plugin I was able to successfully make a purchase, I also got store listing and store available.

    I will do some more testing for performance on the Intel XDK to see if its allright, then when I get home from work I will write maybe a tutorial on how to get all this working at least for the Intel XDK.

    As far as I am aware having had to go through the same pain, the official IAP Plugin does not allow for single item one off purchase e.g. A load of coins, Cranberry's IAP does. Also if you get his plugin there are examples of how to use it for anyone not too sure.

  • Can you not convert the image to grey scale, work the high and low parts then convert that to the Normal map?

  • Here is a little game I completed. If you have an iPad or iPhone you can grab it FREE here:

    https://itunes.apple.com/us/app/totem-t ... ?ls=1&mt=8

    For past and future games follow along at: https://www.facebook.com/BinaryPandaGames/

    If you feel like liking the page, any support would be appreciated <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Not if the games designed properly they wont

    There is no URL if you are talking about the error message, thats from Apple and doesnt relate to any URL

    If you are talking about the product id then its exactly that and not a URL, it's defined in iTunes connect.

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BinaryPanda

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