Build failed on intel XDK- IOS

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  • hi there,

    I have successfully building my first app in IPA, but when it comes to my 2nd game....

    everytime it just failed..

    I can't think of any reason why is that, i am sure i done the certificate part correctly.

    because it works on the first game, and i just been doing the same thing again...

    can anyone please tell me whats happening.......

    is it anything to do with the version?

    Or something wrong with C2 export??

    Build Log:

    Building a Cordova 5.1.1 application.

    The application name is "daikichi slot test"

    The package name is "com.ellenleung.daikichislot"

    Will use the provisioning profile for "adhoc"

    Plugin "cordova-plugin-extension" (1.2.4) installed.

    Plugin "cordova-plugin-admobpro" (2.10.0) installed.

    Plugin "cordova-plugin-device" (1.1.0) installed.

    Plugin "cordova-plugin-splashscreen" (2.1.0) installed.

    Plugin "org.apache.cordova.inappbrowser" (0.6.0) installed.

    Targeting iOS version 6.

    Error: A build error occurred. Check the build log.

    anyone help!! i want to cryyyy

  • Hello!

    I think your problem is due to you don't have the correct iOS Provisioning Files. If you have created a new Production Certificate, you have to upload at Intel XDK the updated CSR or P12 certificate, and created the new "Ad hoc Provisioning File" at the Apple Developer Center.

  • thanks for the reply, I have tried again WITHOUT any cordova plugin, and it works!! but then now the IPA is here...... but how can i integrate Admob ? is that ad still gonna show on my app?

    actually, I have a question here, if I have Admob in my construct 2 folder > exporter > html5 > plugins,

    Is that mean I don't actually need to put a 3rd party admob plugin on Intel XDK?

    sorry , i am a beginner of construct 2, I really have no idea at all...

  • Hello, I've gone through this tutorial and when I finally build I get a Build Failed error.

    https://www.scirra.com/tutorials/1353/h ... lkphonegap

    Build Log:

    Building a Cordova 5.1.1 application.

    The application name is "xxxxxxxxxxxxxxxx"

    The package name is "xxxxxxxxxxxxxxxxxxxxxxxxxxxxx"

    Will use the provisioning profile for "adhoc"

    Warning: No provisioning profile found.

    Error: Provisioning profile is missing from the configuration file.

    I've probably tried and retried this - even deleted and started a new project but the same results.

    I also see someone else is recently having this problem.

    software.intel.com/en-us/forums/intel-xdk/topic/542582

    Does anyone have any idea why this is happening - almost seems more like a bug.

  • It's saying it cant find your provisioning profile. Have you copied that to the game directory and uploaded it correctly?

  • thanks everyone, the problem is solve! the problem was my admob plugin lol

  • It's saying it cant find your provisioning profile. Have you copied that to the game directory and uploaded it correctly?

    In order for this to stop giving me an error message - I had to close Intel XDK client and open it again.

    Once XDK was restarted and I went to the build tab - it asked me if I wanted to reload the project - I selected to reload - this was with the provisioning certs in my root directory so they would be seen.

    Once I restarted and reloaded the project - I am able to build with no problems.

    Thanks for the help!

  • thanks everyone, the problem is solve! the problem was my admob plugin lol

    Hi Kisekizelda, I think I got the same problem, could you say me which plugin you used instead of the admob pro plugin?

    Thanks

    Seache

  • kisekizelda, Seache

    I had this same problem and I solved it changing the inapp browser plugin address (org.apache.cordova.inappbrowser) in the intelxdk.config.additions.xml to "https://github.com/apache/cordova-plugin-inappbrowser". Could you give a try?

  • RenatoB Thanks so much for this. I have been building without issue for some time now and all day yesterday my builds were failing with error: Error: Plugin "org.apache.cordova.inappbrowser" failed to install. I just made the change you suggested and it worked again. Thank you.

    This was meant for Thank you.

  • i am having the same problem. Following RenatoB's instruction helps but when i re-export my project, it changes additions.xml to what it was. anyway to fix it permanently?

  • RenatoB

    kimtaein1

    I have properly configured my Admob account /adunits on my game but when I build on XDK and test it on a iPad there are no ads played. My game is live in App store now. (using additions.xml for all plugins)

    The same code works perfectly on Android (but I had added the Admob plugin separately, using blank addtion.xml file)

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  • hey

    i m solve this problem.

    Example.

    you are not use " i " and etc.

    You must used to be " i "

  • Hello!

    I have same problem

    from log:

    In file included from .../cordova_project/platforms/ios/Genius Brain/Plugins/cordova-plugin-ad-admob/AdMobPlugin.m:5:

    .../cordova_project/platforms/ios/Genius Brain/Plugins/cordova-plugin-ad-admob/AdMobPlugin.h:9:9: fatal error: 'GoogleMobileAds/GADAdSize.h' file not found

    #import <GoogleMobileAds/GADAdSize.h>

    ^

    1 error generated.

    -------------------------------------------

    ** BUILD FAILED **

    The following build commands failed:

    CompileC build/Genius\ Brain.build/Release-iphoneos/Genius\ Brain.build/Objects-normal/armv7/AdMobPlugin.o Genius\ Brain/Plugins/cordova-plugin-ad-admob/AdMobPlugin.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler

    (1 failure)

  • I have same problem too (

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