BinaryPanda's Recent Forum Activity

  • Did you guys resolve any of these problems? I can't seem to get a store listing success or fail to return and believe I have done everything correctly.

  • Can anyone help with this? I can't even get a store listing 'success' or 'failed' situation returned.

  • Ok perhaps someone has set this up before? I am trying to narrow down the reasons why this IAP process is not working on Apples store!!

    This is a test app which is running on iOS but as you can see from the error message, the purchase part is not.

    Are the events correct? I Get a store is available, but no store listing is returned, I don't get a succeed or fail message, just the error you can see when I click to buy.

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  • Can anyone shed any light on the in app plugin process for iOS?

    Do I need another plugin other then the IAP one in Construct 2?

    It really should work from what i have read, but doesnt!

    The process I am using is:

      Create the iOS listing and IAP purchase item Include the IAP plugin in Construct 2 Add the events to set the item id and request the shop, and the other buy options. Export and build in Intel XDK Upload it to an iOS sandbox test account

    All should work?

    However I am getting the error: Trying to purchase unknown product code:4983500

    With some checks the store seems 'available', but the 'store listing' seems to not work at all, I cant get a failed or succeeded check to work for 'store listing'.

    I can get a 'failed to buy any item' and a 'failed to buy specific item' check to work though.

  • Has anyone struggled in trying to get an in app purchase going on iOS?

    I keep getting the error message: IAP error (only reported in test mode) Trying to purchase a unknown product. (code: 4983500)

    I believe I am doing everything correctly, but obviously not. If anyone else has had this error message and managed to get rid of it, any clues on how they did it would be greatly received.

  • Am sure you have read this, but good to understand: https://www.scirra.com/tutorials/318/ho ... ng-screens

    Point 4 worth remembering: 4. Remember the default loader is still shown while the loader layout is itself loading.

    Means you can still get the original loader bar showing if you havent turned it off. If you have turned it off and your loading screen is heavy with images or sound then you may get a black screen for a while until its all loaded.

  • Try turning 'Loader style' to nothing.

  • Ah just remembered how I resolved my issue. I used the screenlock plugin for XDK

    https://github.com/yoik/cordova-yoik-screenorientation

  • What might work is if you make sure you go to full screen before calling the lockOrientation

  • I think ekajuan wants the camera at the centre of the screen with a gap around the edges so he can run it on different size devices and it will scale. Then he wants to be able to have the game scroll around but at the same time keep this extra padding in place.

    I could be wrong but that's what it sounds like.

  • Thanks, no problem

  • I am trying to access the "Style" part of an object in my index.html file using a function and was wondering if anyone knew how to do this? I am having some success but I think its a matter of scope.

    In one function I have loaded and set the style of an image and assigned it to a var logo.

    Then added and appended to the className

    logo.className += " logo-branding-image";

    document.body.appendChild(logo);

    In another function I have some code that should change its visibility:

    document.getElementsByName('logo').style.visibility = 'visible';

    From construct I am calling this function to change the visibility, but logo (or whatever I use in its place) is undefined.

    Would anyone know how to correct this issue so I can make that happen?

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BinaryPanda

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