martinDrew's Recent Forum Activity

  • Thank you. Im not sure how I missed that when rooting around in the manual.

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  • I apologize in advance if my question has been answered elsewhere. I did a forum search but didn't find anything on it, but if it has been answered already feel free to point me in the right direction.

    I am wondering, is there a difference between a global variable and an instance variable? I know that globals can be used/seen throughout event sheets and instance ones cant, but is there a reason to use one over another? Or perhaps something else I'm overlooking? Thank you,

    Drew

  • I can't speak to how these forums were years ago, as I just started using Construct 2. However, just from the few questions I have asked (and have had answered) it seems to me that the community here is very helpful, and quick to answer questions (compared to the other communities of game making programs I've evaluated).

  • This really looks fantastic. I'm a huge fan of hand-drawn art in games.

  • I Really love the art on this project. reminds me of old point and click games.

  • I would love to give you an answer, but sadly I have been looking for the same thing. any luck with the plugin?

  • Thanks guys. I appreciate the help.

    inquiesco I shot you a couple emails. On the game front, I started fleshing out the levels. I use inkscape to map them out before hand with shapes and text because its fast and easy to do. I'm mostly ignoring graphics in my game until I get a handle on most of the game play.

  • Ahh I see, that makes sense. Here's a question for you, in order to actually shoot things, do they have to be on the same layer? I just assumed you could still shoot stuff if it was on a different layer.

  • inquiesco Apparently the Scirra website decided to log me out when I tried to submit my reply. Anyway, I'm looking forward to seeing what you've done, although I have no idea what a Z index is yet, lol. I definitely feel like I'm getting somewhere. I'm currently trying to implement homing missiles, but took a break to make enemies spawn instead. So I have something to shoot at

  • Analogy: Heck, I dont think a success factor of a novel is determined by the tools used by the writer, it can be notepad, ms word, or just pencil and paper, but CREATIVITY IS.

    This. As someone who has written several manuscripts, and published one, I can tell you that it all boils down to creativity (and good grammar, of course:P). As long as the tool is capable, and the person using it knows what he/she is doing, there shouldn't be a problem. I think people tend to get a case of grassisgreeneritis, and want to hop platforms just because "someone did something cool over there, I can too" and then jumps ship every time something new comes out. Those are the people that never finish anything. Just my opinion, of course.

  • Oddly enough, I had tried the fix of entering parameters into the functions, but I did not change main function at the same time. So I tried both things as a fix, but at separate times, lol. Glad to know I was at least close to the fix, since that means I'm beginning to understand what's going on.

  • inquiesco just got home, so I will be checking out your solution to my issue

    I'm pretty ambitious, and my plan is to have a finished game by December, or at least be beta testing it by then. For a shooting game I probably don't need as extensive of an AI as you're making but there's always fun stuff I can think of for the enemies to do, so you never know I currently don't know how difficult Any aspect of the game will be to build, but from what I have experienced so far I feel like I'm picking it up fairly quickly. I have a much more ambitious game planned for after I finish this one, that will utilize at least some of the things I am doing in this, but I'll have to see how it plays out before I say for sure.

    Also, I just wanted to say that I"m looking forward to seeing what you do with that AI. I'm always interested in unique game play

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martinDrew

Member since 5 Sep, 2014

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