Hunter's Tale is (will be) an old fashioned action RPG in pixelart settled in a world filled with strange looking creatures. A demo is coming late september. The team is composed mainly by three people: Giuseppe Santangelo (coding), Francesco Segala (art) aka Bad Tempered Dev, and Mauro Kenji Serra (music).
THE GAME
Our challenge was to have a sidescrolling game that would have focused on tactical fights and exploration: using depth allowed us (and the player) to move freely around the environment, and areas are designed to contain also hidden areas and paths.
The athmosphere was important too: this is why we decided to have a pixelart that was supposed to look more like a sort of concept art drawed with pixels, and the music won't be "retro" too.
You’ll face a fantasy world in which animals have taken over the world and humanity lives in small villages. You are a hunter just arrived in the village and his job is to supply food to those people wandering around the wildlands and hunting all sort of different beasts. Crafting new weapons and armors will be fundamental to go forward.
THE PLAN
We started the preproduction last March, and the actual game development from May. We want to see if the demo and trailer will be appreciated in order to decide how to move forward (go crowdfunding maybe, we don't know yet).
As we wanted to develop a full demo, we decided to focus only on one environment, the trailer and the demo (and all the material released so far) will contain scenes and monsters from the swamp only.
If we'll move on with the full game there will be more zones of course.
LINKS
Official Website http://www.hunterstale.wix.com/game
Art book http://issuu.com/francescosegala/docs/f ... terstale/0
Facebook Page https://www.facebook.com/hunterstale
Youtube Channel https://www.youtube.com/channel/UCImOym ... 0nX-xFVQ8A
Steam Greenlight Draft http://steamcommunity.com/sharedfiles/f ... =295749938
IndieDB http://www.indiedb.com/games/hunters-tale