martinDrew's Recent Forum Activity

  • thank you. I will go over this. I need a much better grasp of functions before I move on for sure. How long have you been using Construct 2?

    inquiesco Only a week? Impressive. I struggle a bit with logic, but I am learning. an enemy AI sounds awesome, cant wait to see that.

    I do have a list of things to complete but I kept it small for my first game. I want to complete something, not spend several years on a space shooter

  • Thank you for the fix! I will study it tomorrow after work. I' m really working on learning the implementation and not just coping it/using it without understanding it. As for books, I'm pretty much in the same boat. Science fiction and fantasy. My biggest pet peave is going into a bookstore and discovering an interesting series, only to find the store doesn't have book one, lol. I also have to read the first chapter, because 99% of the time I know if I am hooked or not within the first chapter. How long have you been using C2? Have you completed any games yet?

  • inquiesco apparently I can't PM for awhile yet so... Thanks again for fixing that issue. I have another problem that if you guys would like to take a stab at I'd appreciate it. I'm learning about Functions and how to use them. My code works from what I can tell. The problem is that when my bullets switch animations, they don't switch until after the fact. So the bullets come out purple, then switch to blue about a second after the bullet is visible. After 2 days (about 8-10 hours worth) I cannot for the life of me figure out why.

    I can't fathom getting a job and just sitting around doing nothing. If I had one, I'd be writing more novels, or reading the Construct2 manual . At every job I've had, when I have downtime I'm either reading, or writing. What sort of stories do you like?

    Scirra had a spring sale last year, where the personal licenses were $89 I think. I haven't seen one this year, but I wasn't interested in construct 2 until recently I just started a new job with more money, so hopefully I'll be able to get a copy before too long.

  • Getting the personal license is next on my list. There's a lot to love about this software, price is one of the good things. That, and free updates. I know the feeling of unemployed. When I first moved to NC I was unemployed for 8 months. Wrote 3 manuscripts and self published one of them(The other two are still being edited) so I try to stay busy even with a job. Making games has always been one of those things I thought would combine all the things I'm interested in (writing, music, gaming) so I'm really interested in telling some good stories through a different medium. Hopefully in the next few weeks I'll be able to upgrade. (Please scirra, have another sale!)

  • Hello,

    I'm Andrew Martin, I'm a writer/musician/artist and have been a gamer since I was just a wee lad. I've wanted to make games for a long time, but have struggled learning code. A friend of mine and I have been planning a series of games, and after spending the last 2 months evaluating software we decided that Construct 2 is the one for us. Looking forward to diving in, and making fun games.

  • That's awesome, I'll do that. you mentioned it being 1am there, what part of the world are you from? This seems like a very diverse community, people from all over the place.

  • Shiva I tried to open that file but unfortunately you must be using a beta version of Construct, r179, and the free version is still r178.

    inquiesco The parallax thing worked perfect. I figured out the enemy ship issue, I was more concerned with my ship. I just dropped them in there to see if I set up a level would it still scroll through it I've only been using construct 2 for a few days, doing as many tutorials as I can get my hands on. I'm still a little iffy on using a lot of the events, but I suppose getting that down will come in time. I appreciate the help you guys. Community is a major factor for me when choosing software. You guys are awesome.

  • I flushed my cache, but I'm still having the same problem. Here's the updated capx with the code I was referring to. Supposedlly it's supposed to make the ship stay on screen somehow but it doesn't, so I'm basically looking for another solution to the problem, since Bound to Layout doesn't work in this instance for some reason.

    Also thanks shiva for taking a look at it. I appreciate all the help I can get.

  • ok so it won't let me post the url. How can I post a url without it being a "plain text" one?

  • This is the tutorial I was following, and my capx. Hope it helps

  • I forgot to mention, adding the Scroll To behavior completely overrides my backgrounds scrolling.

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  • Thanks for responding. The first part of the code I used makes my 2 backgrounds scroll, and apparently my ship as well. I already have bound to layout set, and my ship still floats off the screen if I'm not moving it. I have tried a couple tricks, but my ship keeps floating off the screen. The second half of the code (according to the tutorial) was supposed to prevent that from happening, but due to screen sizing issues no longer works.

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martinDrew

Member since 5 Sep, 2014

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