NlaakStudios's Recent Forum Activity

  • Yeah I was stupid. I wasn't using the same instance of the object with different text. I don't know why I did that but I have since corrected it. Thanks

  • So my game uses the same ImageFont for 24 different "Texts" and I noticed the size of my app increase dramatically. The font size, optimized is 117k. Multiply that by 24 exact images and my app increased by 2,808,000 (2.8 MB). Why is the same texture being duplicated? Is this a bug? is there a work around? I was going to try load image from URL but it is not supported. Any info would be appreciated. Thanks.

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  • Photoshop Starfighter Creator #2 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/photoshop-starfighter-creator-2-1696

    <h3></h3><div class="deshr"></div><p><h3>I2TM Labs<p><p></h3><div class="deshr"></div>Starfighter Creator: Two<h3><p>

    • 3 Unique Hull Types (Terrier, Mongoose and Cobra)
    • 3 Unique Weapon Systems (Mass Driver, Pulse Laser and Gravibomb)
    • 1 Missle
    • 3 Intakes / Vents
    • 1 each of Conduit, Discharger, Cockpit and Engine Nozzle
    • Decal with 5 colors, easy to change to any color.

    <p>Drag & Drop and Create your own Star Fighters</p><p>Mix & Match with Photoshop Starfighter Creator</h3><div class="deshr"></div>1</p>

    Use this topic to leave comments, ask questions and talk about Photoshop Starfighter Creator #2

  • OK, so I do not know if I found a bug or it's just something I cannot figure out. Most likely the latter. However I am posting here in the "How do I?" because I believe that there are some create techniques that can be learned from this particular project such as a good example of how to work with your dynamic objects (ships, bullets, anything that you are going to destroy the first static and create more dynamically throughout the game play. It also uses families, teaches a very good technique on using thrusters and a different take on simulating a 3D starfield where the player is always in the middle of the screen.

    The CAPX uses the Spaceship plugin which resides right here -> https://www.scirra.com/forum/behavior-spaceship-movement-behavior_t62411

    Theory of operation

    The player ship is spawned by and centered on the HUD object (which is a dummy and invisible for this test). The function for crating the players ship takes care of creating all other objects needed as well as setting dynamic properties such as Thruster Level (Rotation Rate), Maximum speed,including acceleration and deceleration as well as adjusting the Exhaust (Particles) to reflect different levels of engines.

    Since the player is locked in place the spaceship object is used to move the stars to simulate the player moving. the CreateStars() function creates 60 stars on 3 different layers. You could also just use a family instance variable here but for clarity and teaching sake I just separated them into 3 layers.

    When you debug and change the, change the setting for CreatePlayer (line #12), last line, Set PlayerEngineLevel(1-10). This should replace the values (default) in the Stars Spaceship properties and it does not. As a matter of fact, you can tell from the Debug Log that execution stops for some reason in SetPlayerengineLevel() after calling

    debug(Function.Param(0)&" is in valid range")[/code:3fbwjhey] and before [code:3fbwjhey]debug("Exhaust speed set to "&Exhaust.InitSpeed)[/code:3fbwjhey].
    
    Th same thing is happening with setting the properties of the Exhaust or Exhaust(s) [Family]. They do not change and maintain the initial properties. So everything works (but different star speeds) from the Editor Default Settings. If you set the Max Speed, Acc and Decc of the stars to 0 and then callthe SetPlayerEngineLevel with a value from 1 to 10 it should set the properties. It does not.
    
    [b]So what does not work?[/b]
    [ul]- Changing the values (Initial Speed & other properties) for the particle object (exhaust)[/ul]
    [ul]- Changing the spaceship object properties (Max speed, Speed, Acc and Decel) for the stars[/ul]
    
    [b][i]You can download the  CAPX here -> [url=https://i2tmlabs.com/IsThisABug.capx]https://i2tmlabs.com/IsThisABug.capx[/url][/i][/b]
    
    I'm asking for help to make this system work flawlessly and with maximum performance. After we reach that point I will wrap it up in a beautiful Tutorial package for the community. 
    
    Thanks for the help in advance, Chow!
    
    [i]* UPDATED CAPX - 3 May 2015 *[/i]
    [i]* UPDATED CAPX - 4 May 2015 *[/i]
    
    [b]SOLVED (Pretty Much)[/b]
    I have some issues with the syncing stars after changing values ... but it is working. Please put some more eyes on this and see if you can tell where it's going wrong?
  • Ok, so I have my first mature game ready and am working on deploying it. I do not want to charge to play my games...I just want people to play from my websites, arcades, Chrome Web Store and their platform if they wish to install.

    However i am running into various issues i cannot find answers to. First, keep in mind, when I export as HTML5 WebApp and upload to MY site arcade everything works 100%.

    For example that is here http://i2tmlabs.com/app/arcade/crossroads/

    Now for the How Do I's?

    1) Chrome Web Store

      - No Google Analytics coming through at all.
      - adSense does not work. Blank screen on app, cannot continue.
      -Does Google block all external URl requests from inside a packaged app? If I add anything it gives black screen and will not continue. This includes a internal (local) packaged HTML file for latest changes!

    2) Node webkit (NW.js) (Win/Linux/iOS)

      -Cannot login/interact with facebook.
      -No Analytics. (of course, its not running on a website)

    I Know Node Webkit is basically bare bones Chrome Browser. So if everything works in HTML5 export, it should work in NW.js export, plus i get all the extras that come with NW like file system access.

    So, to get around adSense I use RevenueHits http://bit.ly/1JgRqSb and BidVertizer http://bit.ly/1CZRDFy. BidVertizer works best. They are both easy, just add th HTML5_Pode_Div and set the innerHTML to the code given by them.

    Question: So why doesn't Facebook work on NW.js exported app?

    Question: How to load the DIV with content on Chrome Web Store - and have app actually work?

    Thanks in advance!

  • I am looking for bugs, and any feedback on what i can do to make this game more enjoyable/playable. There will be 4 other arcade games built off this framework so I want to work out all the kinks and get all features in before moving on to the others.

    Thank you.

  • Updated to v1.7.4 (Windows & Linux installs now available)

    Free Play: http://i2tmlabs.com/index.php?go=arcade_crossroads

    YouTube: https://youtu.be/QlfpDh1XNP4

    Features: HTML5, FULLSCREEN, TOUCH, KEYBOARD

    Platforms: Windows, Linux, Android

    Top view scrolling space shooter similar to 80's space shooters. Beautiful graphics - designed to run on just about everything. Best Score, game save/ resume, Levels and a star-fighter that gets totally insane. Are you a top notch pilot? Think you can make it to the end? What is waiting for you at the enemy home world?

  • Photoshop Planet Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/photoshop-planet-pack-758

    <p>Use 30+ layers consisting of Gas/Cloud layers, Rocky/barren layers and More human friendly habitable layers along with Atmosphere, shading and Urban city lights to construct hundreds of different worlds!</p>

    Use this topic to leave comments, ask questions and talk about Photoshop Planet Pack

  • Photoshop Starfighter Creator #1 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/photoshop-starfighter-creator-1-769

    <p>Starfighter Creator: One</p>

    • 3 Unique Hull Types (Badger, Warbird and Laviathon)
    • 3 Unique Weapon Systems (Mass Driver, Pulse Laser and Gravibomb)
    • 1 Missle
    • 3 Intakes / Vents
    • 1 each of Conduit, Discharger, Cockpit and Engine Nozzle
    • Decal with 5 colors, easy to change to any color.

    <p>Drag & Drop and Create your own Star Fighters</p>

    Use this topic to leave comments, ask questions and talk about Photoshop Starfighter Creator #1

  • As to the same texture for all stars you are correct that was an oversight on my part when I was rendering. these are all original and all layers including multiple turbulence in cloud lyrics are available in the Photoshop version. when I PreRendered these sprites I did not randomized the cloud layers, I will rectify that and submit a new version.

    I will look into making a sprite sheet animation for each of these.

    in what way was the website not working, this is the first I've heard of that. can you elaborate more or offer the URL?

  • Are these animated?

    No they are not. Would you like me to look into an animated version?

  • Sprite Pack: Planets — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/sprite-pack-planets-759

    <p>8 Each of Habitable, barren and gas. 1024x1024 96dpi</p>

    Use this topic to leave comments, ask questions and talk about Sprite Pack: Planets

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NlaakStudios

Member since 3 Sep, 2014

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