Ok, so I have my first mature game ready and am working on deploying it. I do not want to charge to play my games...I just want people to play from my websites, arcades, Chrome Web Store and their platform if they wish to install.
However i am running into various issues i cannot find answers to. First, keep in mind, when I export as HTML5 WebApp and upload to MY site arcade everything works 100%.
For example that is here http://i2tmlabs.com/app/arcade/crossroads/
Now for the How Do I's?
1) Chrome Web Store
- No Google Analytics coming through at all.
- adSense does not work. Blank screen on app, cannot continue.
-Does Google block all external URl requests from inside a packaged app? If I add anything it gives black screen and will not continue. This includes a internal (local) packaged HTML file for latest changes!
2) Node webkit (NW.js) (Win/Linux/iOS)
-Cannot login/interact with facebook.
-No Analytics. (of course, its not running on a website)
I Know Node Webkit is basically bare bones Chrome Browser. So if everything works in HTML5 export, it should work in NW.js export, plus i get all the extras that come with NW like file system access.
So, to get around adSense I use RevenueHits http://bit.ly/1JgRqSb and BidVertizer http://bit.ly/1CZRDFy. BidVertizer works best. They are both easy, just add th HTML5_Pode_Div and set the innerHTML to the code given by them.
Question: So why doesn't Facebook work on NW.js exported app?
Question: How to load the DIV with content on Chrome Web Store - and have app actually work?
Thanks in advance!