bob777's Recent Forum Activity

  • I am translating my game into japanese and chinese but kanji fonts do not not wrap in textbox? I seen a post where there was a plugin to fix this but it was for construct 2 and now obsolete.

    IS there a way to wrap the text in construct 3 or is it still not functioning in construct?

  • if you had the apk you could of obtained some code and the assets like sounds and graphics. There is always decompiler.com

  • I will file a bug report on github later. I managed to edit the c3p to revert back to R294. Compiled my game on that version and it is working perfect again.

    I tried R295 on another game today it took about 10 minutes this time but the game froze on the android devices again.

    I will continue to use R294 until what ever it is becomes fixed though.

  • It took 35 minutes to compile an android signed apk the app has no more than 5mb worth of images. After I eventually compiled it I tested it on tablet and phone and the game gets stuck on the loading screen and freezes.

    I have to learn how to fall back to R294. This compiling problem clearly has to be to do with the new minify version it upgraded too in R295. All compiled versions I created in R294 worked perfect.

  • No worries I found it. Had to do it from my browser data.

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  • I am trying to reset the local storage in construct 3. I have tried clearing storage on View menu and storage clean up. But when I preview the game the score is still set to its highest? Is there a way in the browser I can reset the local storage? Because using construct 3 it doesn't seem to do it.

    I am trying to reset it so I can create a video of my game and screenshots for when I release on android and ios etc.

  • https://drive.google.com/file/d/1blWzrgb3VUxfqIiFbv3t3m-e0lKXsLh5/view?usp=sharing

    hope this helps!

    edit: updated the link

    Got it bang on.. never thought of using the fuctions or putting it in a way like that. Absolute legend!

  • https://drive.google.com/file/d/1blWzrgb3VUxfqIiFbv3t3m-e0lKXsLh5/view?usp=sharing

    hope this helps!

    Just requested access. As the file is not public.

  • set health to clamp(Self.Health-20,0,Self.maxHealth)

    no need to do the additional clamping of width etc.

    Didn't work. If you can replicate what you are saying on the C3P example I posted and post it I will understand it better then. Probably won't ever have the problem again.

  • set health to clamp(Self.Health-20,0,Self.maxHealth)

    no need to do the additional clamping of width etc.

    Where do I add it?

    Start of Layout?

    Every Tick?

    I will give it a try and see if it works.

  • This problem is really baffling me and the last problem until I release my first game all other functions work. I have 2 instance variables for health which are HP and MAXHP on my actual game. I have some enemies which take 10% HP away and some medikits which add 25% to HP. I am not using a DT system like 60*dt I am using percentage damage.

    The HP bar over extends like so If I don't have a clamp code or lerp...

    I have looked else where on the forum and can't understand the answers or where to put it. But I have tried LERP and CLAMP functions and it is still not working.

    To show you the problem I am getting I created a demo C3P with CLAMP function and the HP bar just flickers and does not act like it is supposed too. I have put it on both (Start of Layout) and (Every Tick) still don't operate like it should.

    https://www.dropbox.com/s/p9pwdlfg5nhz3e1/healthbar%20problem.c3p?dl=0

    He is a C3P example, could any point me in the direction to fix this problem? I feel like I have tried everything lol

    Tagged:

  • Absolutely nothing relating to exporting changed between r293.2 and r293.3. So I suspect the update isn't actually the problem, and so downgrading won't fix it either. Perhaps you made a mistake in using the keystore?

    Even though I found a way around it using the browser. Is there no way in the future to be able to switch versions and revert back on c3p files? Because it could hold someones work up if the next version something happens like a bug. Hopefully in the future the version thing is squashed it reminds me of photoshop or illustrator with the file versions.

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bob777

Member since 28 Oct, 2021

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