bob777's Recent Forum Activity

  • I have set up IAP and transactions work fine. I created a promo code in play console so players can obtain in-game lives.

    When testing my game I don't see any options to insert promo codes?

    Does C3 support the google play promo codes? Because I can't seem to find many forum topics of support on it.

  • Instant games would be an awesome option to export games if the plugin had full features. But it seems the plugin is very limited.

    It only has interstitial and rewarded video ads and no option for banner ads and unfortunately ironsource does not work on Instant Games because I would have been able to put banner ads in the game.

    It is also missing facebook pay IAP which would be awesome.

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    Chadori I know you are probably busy.. but any chance of a new Instant Games plugin for the master collection with the above features? You seem to be the master of the monetization plugins lol

  • This is only recent. I uploaded an updated bundle of my game to google play and now seeing errors on the dashboard.

    Looking at them it seems to be Japanese devices and I am not too technical in regards to understanding these errors.

    This is a screen shot of the problem...

    Ashley is this anything to do with compiling android games on construct? or can these errors be ignored?

    Tagged:

  • Hi, you should set it to Yes since we have already implemented the Advertising Id compliance. For more information, here is the release note.

    If you would like to opt-out (remove) the Advertising Id, for example if you plan to join Google Play's Design Apps for Families Programs, you can do that by inserting the Mobile Advert Families Programs object into your project.

    Awesome sorted it. Thanks!

  • I get this warning about Android 13 and advertising ID? I am confused to what it is talking about?

    I use construct master collection and integrated ironsource ads. Has anyone else got this on the google developer console?

    Tagged:

  • support.google.com/googleplay/android-developer/answer/9842756

    Thanks but I managed to find the old key file. I forgot I had it on a cloud account lol saved me taking the game down and starting all over again.

    They can't recover the keys.

  • I already have a game uploaded on to the play store that is live and sadly my last PC broke down and I lost the signed key file.

    I still had the source code to the game and created a new signing key file.

    When I uploaded the new fixed verion of my game to internal testing I get this error message in the google play console.

    Your Android App Bundle is signed with the wrong key. Ensure that your App Bundle is signed with the correct signing key and try again. Your app bundle is expected to be signed with the certificate with fingerprint:

    SHA1: A3:9A:14:2B:90:F3:93:99:78:34:D8:92:54:12:D9:7F:78:7F:D3:8F

    but the certificate used to sign the app bundle that you uploaded has fingerprint:

    SHA1: 19:60:AB:01:37:EE:79:B2:F7:54:D0:42:C0:4D:ED:FD:C6:E7:FD:FD

    Anyone ever come across a problem like this? or have a solution?

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  • I figured it out.. I had to put it in 2 seperate events to work properly. In a single event it broke the local storage option.

  • just use a boolean instead of trigger once. call it 'triggerNewRecord' or somehting, then set it to false when it hits

    lionz fredriksthlm

    Now I have a bigger problem. I only just realised this as well.Once the boolean is false it also stops the local storage saving the new high score.

    Now I am totally baffled by it. Here are some screen shots.

    This is my code with the boolean

  • just use a boolean instead of trigger once. call it 'triggerNewRecord' or somehting, then set it to false when it hits

    No worries.. I managed to work it out.. it worked! Thank you, much appreciated!

  • just use a boolean instead of trigger once. call it 'triggerNewRecord' or somehting, then set it to false when it hits

    I will have a read about boolean's later. I've not used them yet.

    Do you have any example codes of how your theory works? I am having trouble working out how to do what you say on the construct 3 board.

  • Fixed part of the problem, now I have is... every time the score goes up the sound is playing even with trigger once because the score is going much higher than the top score all the time.

    This is my code..

    There has to be another way around it.

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bob777

Member since 28 Oct, 2021

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