bob777's Recent Forum Activity

  • Yep system compare 2 values, score greater than top score, with a trigger once condition.

    Awesome stuff. Thanks!

  • If "score" > "top score" : play sound, with a trigger once so it plays once.

    Are you talking about

    System > Compare 2 values > score = bestscore > play sound

    ------

    score and bestscore are the globals I have set.

  • I am trying to figure out how to make a custom sound play when the the top score is over taken in the game?

    For example.

    A player has a top score of 1000 and on the second attempt at playing they pass the score with 1200. I am looking for a way to play a custom sound the very moment the player passes the old top score?

    Both "score" and "top score" are global variables.

  • bob777 so you got it working? Can you share your event sheet for loading and purchasing IAP? I think I have everything set up correctly, but I can't get anything to appear when I press the button to purchase. it's driving me nuts.

    Here is my code for IAP

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  • bob777 so you got it working? Can you share your event sheet for loading and purchasing IAP? I think I have everything set up correctly, but I can't get anything to appear when I press the button to purchase. it's driving me nuts.

    The buttons won't work in game preview. You have to compile it to APK first and it will work on your android device if setup correctly.

  • I've never had this issue on Android. Can you share a demo apk?

    I will create a demo apk and post a link tomorrow.

  • Hello. Please give a small example. I am unable to reproduce this error.

    This is how it looks when I set the opacity to 65% in construct 3.

    This is how it looks when I launch preview or when it loads on android apk.

    You can see the control button goes back to 100% opacity.

  • Are you talking about a web game run in a browser on Android, or an Android app (apk)?

    I've never seen this issue in an apk. If this is a browser game you can use Chrome remote debugging to see if there are any error messages in the console log.

    I am talking about APK after its compiled. Opacity of objects don't seem to be working properly.

    I will post an image of a screenshot later to show what is happening.

  • I have noticed this in a few of the games I have created. When you set the opacity lets say to 75% on a fake controller at the bottom of the game.

    It shows 100% opacity and not the faint version of the button as it should at 75%.

    It seems to be the same for all android devices I have tested it on. I tried setting both opacity on start of layout and in the properties menu but problem still persists when exported for android.

    Its not a big deal but if anyone else is getting this problem then reply to this post and I will post it on the github bugs page.

    I just need to know I am not the only one having this problem.

  • Ignore this it seems to be working now. It took a long time to register the license tester accounts.

  • I have been trying to setup test billing the last 2 days on google IAP. I have followed it all in the tutorials on google console.

    I put my details as a license tester and download for internal testing.. but when testing the game it does not have the test credit card details as it should. It is only displaying my own personal credit card. There are no options for the test payments.

    Anyone have any experience with the google API? I am wondering if construct is using a lower version of the API and is no longer compatible with test payments?

  • complete product registration?

    I am getting somewhere now. I tested it and now getting an error saying..

    (The item you requested is not available to purchase)

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bob777

Member since 28 Oct, 2021

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