It turns out C2 is vulnerable to the same kind of 1st world programmer problems as conventional engines, I was snagged on a simple bug for days with program flow. I learned that instances are local to the scope they're in only, but are globally available upon the next tick. So I just tossed in a wait .01 seconds and it cleared it all up.
So after so many days of grinding, I've finally pushed up again.
New in this:
Better analog joystick movement/control over speed
Afterburn dependent on your ship speed
Larger more detailed demo ship that will most likely make it into the end game as playable.
Turrets now shoot harmless lasers (beginnings of weapons systems)
To demo branching dialog, hover over the moon and choose plunder.
Feedback would be great. I know there is a small graphics smudge in the dialog windows that i'll fix, and the player ship looks a little fuzzy. I'm not a designer/graphics guy by any means.
I really feel play control is key to a good game. How does ship movement feel?
Do all graphics come across as themed and consistent?
Thanks!