So here we are, Sunday evening, and pushed up. A lot of my time gets sucked into graphics. Even though I bought a whole set it still requires a lot of customization. I think it's coming out okay. It started to feel like a grind, so I switched objectives to some smaller tasks that I knew I could accomplish quickly.
I bought the audio resources from the Scirra asset store. I'm being careful to make sure I retain all of the commercial rights I need to actually sell this game. So far between construct2, audio, and the indie graphics bundle I've invested $440 and am not using any open source or questionable source files.
Here's the changes in the update
- Really shoddy splash screen
- Music and Sfx toggle buttons
- Thrust sound is dynamic to player speed
- Moon commlink dialog changed to make sense
- Incremental weapons system update,
- - Each bay will be blue (active), green (locked on), or red (no power)
- - Turrets now attatch reticule to their target
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New Android APK
http://surolace.com/play/surolace.apk [30MB]
New Web Build
http://surolace.com/play
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feedback always welcome. The next update / push will probably be web related as I start fleshing out a home for surolace on the web, including some sort of wiki that can double as a design document.
On my corei5 gtx265, in chrome, I get 120fps in fullscreen (120hz monitor) and 40-60 in windowed.
On my samsung s4 phone using the apk I get 60fps, in chrome I get 30-40fps, in the system browser I get 10-20 jumpy fps