skelooth's Recent Forum Activity

    Eclipse might be the closest you can come, but PHP is a programming language. It's really not much different than C2. C2 is just a visual programming language.

    In C2 you might put something like

    [Button click] - > set text

    in PHP you might write something like

    if ( $clicked == true ) { $something= "newtext"; }

    Eclipse would help with syntax completion, but most editors do that. They lie when they say C2 isn't programming. It's just visual you are a programmer and didn't even know it.

    I Know how code a bit but where should I put the code to export it to .php file?

    I used microsoft office word but it exported to .htm (which is useless since php needs .php file to execute code in HTML).

    Thanks in advance.

    Wait, what? You do not want to use Microsoft word to write PHP code. I recommend looking into the following IDES: Komodo Edit, Sublime Text, Notepad++, or Eclipse, you may benefit from following along with a brief tutorial on building websites with PHP as well.

    The extension of the file matters less than the program that "opens" it. You could create a file named index.html that executes PHP code using htaccess or apache config.

  • Thanks again for all of your help and advice OddConfection it is appreciated! Given enough focus and dedication I'm still months away, but these are all great things to know and keep in mind!

  • Since the asset store is new, I'll just leave some brief feedback:

    System was smooth! There was a small bug that things stayed in my shopping cart until I redeemed them (I had to go buy more swag). For pragmatic people though I'd request either better items filters or a more text heavy layout in the future if possible. Otherwise, cool beans ya'll.

    (use case, an image of a song does not describe anything to me, nor does a thumbnail of most bundles, and descriptive text would be much more useful.)

  • oh, I figured you knew so I did not expand on it.

    Basically it looks like the car is missing an animation for the angle it's moving at, so it switches back and forth between frames,

    so for example

    car is moving at 30 degrees, ever second or so the animation of the car is 20 degrees then 40 degrees repeat.

    As for the game not loading, I refreshed with the intent of checking for JS errors, but then it worked.

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  • I had to refresh the page before it would load up and run correctly for some reason,

    Looks awesome! The movement was jerky since the trajectory of the cars didn't aways match the animation, so the cars would like... flip back and forth, hard to explain. Otherwise everything is very cool. Enemy and combat felt smooth, but would be nice to select all of your units at once. Graphics are great too

  • Hey, thanks for the feedback !

    I bought the music from the scirra store on a whim. I'm making every effort to make sure I retain commercial rights to sell everything I produce. The graphics I mostly bought from the Indie Graphics Bundle on steam, though I have spent hours customizing the little bit that is shown in the current build. (I have like a gig of space sprites and animations to work with!). As for fonts, I'm getting them from fontsquirrel and embedding the CSS as a project file.

    Fullscreen was easy, it worked that way by default with C2. I just did

    On Click Text -> [browser: request full screen]

  • That's a brilliant work around! I scrapped indoor combat in my game to focus on the tweaks I'm making to the fomula of how combat is fought. I just love the battle and stat system from FTL so much so I'm blending the concept with real time movement and RPG elements.

    How does your invisible square generate the waypoints? Thanks so much.

  • Not sure you can. MAYBE with some conventional HTML but my experience is that C2 gets suspended as soon as it loses window focus on mobile.

  • I am also working on something FTL inspired (freaking awesome game I've unlocked all the ships but the crystal ship). What you've done looks great!

    Can I ask how you did the pathfinding?

  • What do I need to do, legally, to protect my potential game? Is there standard legal mumbo jumbo I can throw in?

    How important is it that I DBA as a game company instead of self publishing under my normal name? Is it a question solely of brand management and the risk of tainting your own name as a poor brand?

  • My game is in landscape setting and I've never had to do anything special, it just works fullscreen in crosswalk. Is the screen size of your project not 720px?

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skelooth

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