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  • What I should have mentioned that this object needs to run the entire time the player is on the layout. It’s not a one shot. Item.

    This is interesting. Is there documentation for how the ticks and timing works? Maybe it would help me understand how delays work.

  • So the code is meant to shoot a single cannon ball in a certain direction every 0.5 seconds to create a kind of spinning shot effect. What I cannot fathom out, through a good hour of searching, is why the code works as intended when it is a sub event of the on start of layout. Yet when it is outside the on start of layout it spawns a constant stream of cannon balls in the directions.

    I have tried searching the help file for specifics on the start of layout event. But i cannot find anything.

  • Nice idea, however, it's the instanc varibales where I am needin this to work. I have a cannon item that is capable of different shots. So it has tick boxes and number variabes that the logic iterates through.

  • Pretty much as the title says.

    I have been working on something and one of my instances requires a few different instance variabkes. It would been nice if we could organise them into a folder or tree system where they are broken down into boolean, string or number. Or maybe even custom.

    Don't know if this idea has been floated before. Sorry if it has.

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  • We have been heading down this road for years now. Unfortunately, even if you decide to do something in, say, C++ and host it on a site you are still at the mercy of the webhost unless you do it all yourself.

    Gone are the days where I would put stuff on tapes or disks for friends that I would do on the C64/Amiga/Windows stuff. Also its heading down the path were once you bought that bit of development software, for example; AMOS on the Amiga, you owned that for life. Even my license for GMS2 will eventually be useless because they will move onto something else. I mean, the license I got for GMS2 no longer exists because I have a permeant license.

  • My significant other says I have an issue, I say I like maths.

  • Proibably. Not even got that far into thinking about it lol.

  • Thanks!

    As I mentioned earlier, its the inventory system I need to work on. The rest is pretty easy to do thanks to construct. Coming from GMS2 this has been a far easier experience.

  • It's just a prototype at the moment that I threw together on Aseperite. I need to get round to working out the inventory system because the rest can pretty much be done from the built in behaviours.

  • I do like this.

  • You know what...

    I went into this with the worst expectations; however, you surpassed that. In fact, you broke all my expectations. This game made me weep. it ran with superb quality. the optimization's were *chef kiss* prefect.

    I do say this is game of the year stuff.

    [ on a side note, there was a collection of games back in the 8-bit days where a publisher put all the terrible game ideas on one tape and published it https://www.mobygames.com/game/zx-spectrum/dont-buy-this worth a look ]

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betaraddish

Member since 28 Jul, 2021

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