betaraddish's Forum Posts

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  • What I should have mentioned that this object needs to run the entire time the player is on the layout. It’s not a one shot. Item.

    This is interesting. Is there documentation for how the ticks and timing works? Maybe it would help me understand how delays work.

  • So the code is meant to shoot a single cannon ball in a certain direction every 0.5 seconds to create a kind of spinning shot effect. What I cannot fathom out, through a good hour of searching, is why the code works as intended when it is a sub event of the on start of layout. Yet when it is outside the on start of layout it spawns a constant stream of cannon balls in the directions.

    I have tried searching the help file for specifics on the start of layout event. But i cannot find anything.

  • Nice idea, however, it's the instanc varibales where I am needin this to work. I have a cannon item that is capable of different shots. So it has tick boxes and number variabes that the logic iterates through.

  • Pretty much as the title says.

    I have been working on something and one of my instances requires a few different instance variabkes. It would been nice if we could organise them into a folder or tree system where they are broken down into boolean, string or number. Or maybe even custom.

    Don't know if this idea has been floated before. Sorry if it has.

  • We have been heading down this road for years now. Unfortunately, even if you decide to do something in, say, C++ and host it on a site you are still at the mercy of the webhost unless you do it all yourself.

    Gone are the days where I would put stuff on tapes or disks for friends that I would do on the C64/Amiga/Windows stuff. Also its heading down the path were once you bought that bit of development software, for example; AMOS on the Amiga, you owned that for life. Even my license for GMS2 will eventually be useless because they will move onto something else. I mean, the license I got for GMS2 no longer exists because I have a permeant license.

  • My significant other says I have an issue, I say I like maths.

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  • Proibably. Not even got that far into thinking about it lol.

  • Thanks!

    As I mentioned earlier, its the inventory system I need to work on. The rest is pretty easy to do thanks to construct. Coming from GMS2 this has been a far easier experience.

  • It's just a prototype at the moment that I threw together on Aseperite. I need to get round to working out the inventory system because the rest can pretty much be done from the built in behaviours.

  • I do like this.

  • You know what...

    I went into this with the worst expectations; however, you surpassed that. In fact, you broke all my expectations. This game made me weep. it ran with superb quality. the optimization's were *chef kiss* prefect.

    I do say this is game of the year stuff.

    [ on a side note, there was a collection of games back in the 8-bit days where a publisher put all the terrible game ideas on one tape and published it https://www.mobygames.com/game/zx-spectrum/dont-buy-this worth a look ]

  • Playing with Aseperite to construct a Dizzy styled game that I played in my youth. I have some ideas for the back end. But wondered what people felt for the style. I wanted to go for that C64 feel and everything uses a 8x8 tile with one colour per 8x8 title.

  • Using F5 to switch rooms is a bad idea for testing...

    Who would have thunk?!?

    I will hand my head in shame.

  • Yeah its a clickbait title. But I figured it would work.

    Anyway...

    I have been playing with coding since the C64 BASIC days. I even dabbled with some assembly on that system. However, I have hit a point in my life where I use coding for mathematics as part of my degree [I am a mature student doing a BSc in Math's because screw it, it sounded fun and it would be nice to show the people who said I couldn't do it that they are wrong], so I don't want to be messing with code to make a game.

    My partner bought me a license for a month on here as a surprise Christmas gift, and I couldn't be happier with her over it.

    I have been using GMS2 on and off for a while to do hobby stuff, as this is a hobby for me and I like making little things my kids can play. And this has, so far, been a far more pleasant learning experience. In fact I have prototyped a game within hours rather than days or faffing with convoluted code.

    Once this month is up I will be buying a years license and using this as my hobby engine. It does what I want and it allows me to do stuff I wanted to make on the C64 easily.

    Plus the interaction with the community has been great so far. No one has seemed snooty because they have been using the software longer and expects people to know what they are talking about as a newbie. Or simply tell you to google the answer.