betaraddish's Recent Forum Activity

  • Playing with Aseperite to construct a Dizzy styled game that I played in my youth. I have some ideas for the back end. But wondered what people felt for the style. I wanted to go for that C64 feel and everything uses a 8x8 tile with one colour per 8x8 title.

  • Using F5 to switch rooms is a bad idea for testing...

    Who would have thunk?!?

    I will hand my head in shame.

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  • Yeah its a clickbait title. But I figured it would work.

    Anyway...

    I have been playing with coding since the C64 BASIC days. I even dabbled with some assembly on that system. However, I have hit a point in my life where I use coding for mathematics as part of my degree [I am a mature student doing a BSc in Math's because screw it, it sounded fun and it would be nice to show the people who said I couldn't do it that they are wrong], so I don't want to be messing with code to make a game.

    My partner bought me a license for a month on here as a surprise Christmas gift, and I couldn't be happier with her over it.

    I have been using GMS2 on and off for a while to do hobby stuff, as this is a hobby for me and I like making little things my kids can play. And this has, so far, been a far more pleasant learning experience. In fact I have prototyped a game within hours rather than days or faffing with convoluted code.

    Once this month is up I will be buying a years license and using this as my hobby engine. It does what I want and it allows me to do stuff I wanted to make on the C64 easily.

    Plus the interaction with the community has been great so far. No one has seemed snooty because they have been using the software longer and expects people to know what they are talking about as a newbie. Or simply tell you to google the answer.

  • I am coming from GMS2 so I might be been dense when it comes to arrays. but in GMS2 I would do a 2d array like

    array = [ [this is the first element of the first row, second, third],

    [new row, so on, so forth,]

    ]

    How would I recreate this in Construct 3?

    I have looked at some tutorials but they don't make sense to me.

  • Hi all!

    I have just got a months license for Xmas off my partner and I want to make a game in a C64 style.

    I have an idea, I have a data structure, I even have a basic tileset. But I want to know what to look at, no actual code, at setting up a scene so that I can work with the stuff I have at the moment. So a scene would probably be 320x200 and would be set up as rooms like the old dizzy games.

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betaraddish

Member since 28 Jul, 2021

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