IndieKiwi's Recent Forum Activity

  • Hi, would you guys be interested in using this thread to share social media links?

    I will copy and paste your links into this first post in an alphabetically ordered list and update it on a regular basis.

    There are two goals for this. Firstly it is easy to find each other's links in one place; without going into each user's profile.

    Secondly we can help each other by creating a swap program where we swap facebook page likes for likes, twitter followers for followers, youtube subs for subs. (C2 only)

    Guidelines

      * You need to have at least 10 posts to be listed * One link per social network, Max 6 links * Use the template, reasonable modifications accepted * Please like/follow/sub back! and be reasonably active in this program (or you may be marked inactive/removed) * Remove lines from the template that are not applicable * Double click on CAPITAL text in the template to select it for easy editing

    Template

    Add Me!
    [code]
        [list]
            [b]@USERNAME[/b]
            SHORT_DESCRIPTION
            Facebook:      [url=http://facebook.com/USERNAME]USERNAME[/url]
            Twitter:       [url=http://twitter.com/USERNAME]USERNAME[/url]
            Youtube:       [url=http://youtube.com/user/USERNAME]USERNAME[/url]
            Website:       [url=http://EXAMPLE_COM]WEBSITENAME[/url]
        [/list]
    

    [/code:39aezkrw]

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    Can my game be deleted please. Thanks!

    http://www.scirra.com/arcade/addicting- ... ocketwatch

  • Sestenes that looks like some awesome progress!

    I'm currently working on a compass + geolocation based game. You have to travel in the real world to find hidden mystery items

    [attachment=0:2m3p3lgi][/attachment:2m3p3lgi]

  • Wish the text plugin has it's content displayed with the same relative offset it displays in the editor vs on devices... is there a workaround for this?

  • This is not a suitable Screenshot:-D

    But gotta give him credit for his screenshot consistency on his other apps

  • Make sure to save in a high resolution. Also do not stretch images in game. I'm working on some vector based images right now, and they aren't blurring in C2. Maybe you'll need to post a capx so we can see whats wrong.

  • Save in png-24 with transparency. png-8 doesn't do transparency percentages and makes edges rough

  • So how long does it take to load? If its stuck at that for a few seconds it shouldn't be a problem. is it just a big resource being loaded?

  • Thread is a bit old..

    What you want to do is have construct collect the email address, title, message and then send it to your server in an ajax post request.

    The hardwork is done by the server, Look at the "form-to-email.php" image here: http://www.html-form-guide.com/email-fo ... -form.html

    Basically on your server you get the post data and use php to send the email with the mail() function.

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  • You should try the very basic. "Hp - damage". Then display it. and add to it one step at a time.

  • DamageTaken should be called before PlayerHitted()?

    Also make sure your variables are numbers and not strings.

  • Is it in a new layout? Try use the Webstorage to save the highscore between levels

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IndieKiwi

Member since 1 Aug, 2014

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