IndieKiwi's Recent Forum Activity

  • IndieKiwi

    Regarding the ajax, that sounds like a great idea!

    How about using the built-in "Load image from URL" ?

    Yeah that was what i was thinking of!

    I'm not totally against a C2 website, There are many html5 experiments out there that would probably be in a similar boat, and they still get noticed through word of mouth. You could probably add some hidden fields and meta tags for search engines to pick up still?

  • Have a few suggestions for you to try..

    3. Disable caching in htaccess file http://stackoverflow.com/questions/1153 ... httpd-mamp

    2. No big images in the C2 project, but load them after the C2 project has loaded with ajax requests, so the rest of the website has something to display first

  • Sounds like a well thought out plan. I think it would be extremely unlikely they distribute the game as their own... Just export it in a production format and then have your branding on it, Then even if they distribute it without your permission, it'll still point back at you

  • Sounds like a fun idea, the graphics will be a very important part of this

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  • You can export is as a desktop application or export it as a website and run it through any (modern) web browser

  • its just the animation that doesn't stop; it isn't colliding ("right arrow is down" stops triggering). I guess the "Platform On Stopped -> idle" should make it stop... so maybe a bug. Adding "On right/left arrow Released -> idle" will make the animation go idle.

  • You need to edit this down to 1 page, there is a lot of information not suited for a resume here, for example you mention java at least 5 times throughout! Remember that an employer would decide if you have any potential in just a few seconds.

    Qualifications should really mean degrees you have earned, not skills as the next section is skills again which duplicates the qualifications section

    The thank you note at the end doesn't seem like a good idea at all for this type of document?

  • This would be nice. Games since android about 4.3 or 4.4 go "full screen" which alerts the user to swipe down to bring back the softkeys. C2 doesn't handle the java code, so it probably be the XDK which would handle it if its even supported. I'm using sony z1. Anyone know if this works yet?

  • I haven't looked at the capx yet.

    <answer="paris">Paris</answer>

    <correct>paris</correct>

    the "correct" value = paris

    you set one answer button's text to paris

    So when the user clicks on a button, you read the button's text value and compare it to the "correct" tag's contents so if they are both == paris, then it is true, else false

    hope that makes sense... its getting late

  • Hi, please try it now. note that I added the function object to the project

    Also it might be better to restructure your xml

    <correct>paris</correct>

    <answer="lyon">Lyon</answer>

    <answer="marseille">Marseille</answer>

    <answer="paris">Paris</answer>

    Then it is more reliable to compare the string rather than indexes as all the nodes don't have unique identifiers.

    Then you can check answer with:

    if (XML.StringValue("//question//correct/text()") == "paris")

    And try to use both ' and "... i don't think this is nested correctly: "/questions/question"

  • You can profit from the game if you have get a personal or business C2 licence.

    You can publish on steam if the game gets greenlit by the community. I believe there is a fee to submit to steam too

  • Depending on your needs, you can use the Browser object to execute some javascript.

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IndieKiwi

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