IndieKiwi's Recent Forum Activity

  • I republished my games on android:

    https://play.google.com/store/apps/deta ... slimequest

    https://play.google.com/store/apps/deta ... lat.bubble

    https://play.google.com/store/apps/deta ... wi.sweetas

    <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

  • Cool site, i've added my three apps. It'll be cool if there were view counts =]

  • If a game is to be published onto a few platforms like Kongregate, Android, HTML. Then should a copy of the project be made for each platform's specific features? When exporting will the compiler remove this code?

  • ex32 Yeah, but on the other hand C2's new feature is Amazon exporting which results in games for Kindle type devices i think.

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  • thunkdev22 have emailed Amazon to find out for sure but I believe just Android.

    Tom

    Hmm, but the video for this contest i think ArcadEd made the upload process for Kindle Devices. So my question is it is for Kindle/Amazon devices only or Both or only android?

  • very smooth background and transitions

  • Think it'll be useful to include these links here:

    CrazyVulcan 's project: viewtopic.php?f=147&t=126237

    my project: http://keo.land

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  • This thread has some awesome links and info! thanks rex!

    [quote:2x3vhpux]Do you mind going into a little more detail on how you passed data into C2. Like For that Dragon Sword. What file type did you use and what were some difficulty's you came across.

    Right now it is only loaded into the C2 project with url parameters like?a=b&c=d. So it is a one time thing when loading the iframe url, if i can pass a userkey into the C2 file, then it should be enough to communicate from C2 to the server with the user's identity. Rex's plugin looks like it will work better than this method!

    The dragon sword isn't shown through C2, its just html+javascript+php, i changed the item system from database to json and back to database. Ultimately to do it properly, i guess a database would be the correct solution.

    My difficulty is the lack of planning. I just had the ideas in my head so i keep on changing stuff! I should really create a plan like you have

  • Good luck! Its going to be tough especially the time it'll take for one person.

    I am working on a similar project, The website for my game is http://keo.land/ and a video at

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    .

    I've tested passing data into the C2 game from the website as well as website data into C2. I purchased an icon pack and drew 800+ images to equip onto the avatar. The player's equipped items are in the database and the items on the inventory can be equipped. The "Explore" page shows a map that is map in C2.

    I've been working on this on and off casually for about 4 months and at this rate, its still going to be miles away!

  • I use C2 steam and don't have the issues people complain about... preview over wifi works wonderfully with C2 steam as well

  • Almost released! Submitted to android play store, amazon app store and Kongregate!

    Gameplay video:

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  • When the user updates their profile, you will have their id available.

    Update score for user id 1

    UPDATE `$db`.`scores` set score = 1000 where id = 1;

    Update score and name for id 1

    UPDATE `$db`.`scores` set name = "bob", score = 1337 where id = 1;

    With the url, its basically the same, just make sure to pass the id.

    ?id=1&name=bob&score=1337

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IndieKiwi

Member since 1 Aug, 2014

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