sho_nakano's Recent Forum Activity

  • Alright, I'll work on it myself now. I hope this will get added to CGS somehow, since I know handling payments could be tricky.

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  • I know that CGS can handle user login and leaderboard, but can it handle purchasing in game currency using real money (like diamonds)? I want to ask here first just in case there's a way to do this in Construct before I try to handle it myself.

    I imagine I will need a backend that handles the payment using PHP if I have to do it myself, and database to keep track of how many diamonds a player has. Then I'll have to use AJAX requests to make the purchase from Construct game.

  • Hello,

    Want to start by saying that I think Construct 3 is a good software. However, with this most recent update the program demands considerably higher performance. With 16 GB ram I can barely make the program open a window in the event sheet to add new events or actions. Before the update it worked alright.

    Best regards,

    My PC has 16GB of RAM and I never had such an issue, so I don't think the problem is with Construct 3.

  • I think the problem is because you set your event like this:

    Touch is touching fam_ducks -> call squishDuck

    and inside squishDuck you use this:

    System every tick -> duck Tween_squish splash stuff

    because the function doesn't pick any duck or fam_ducks, then the action duck Tween_squish applies to ALL DUCKS.

    Do you call function squishDuck somewhere else? If not, then maybe you don't need it, and you can just call the tween action at the touching fam_ducks event. I assume this Tween_squish behavior is from the family and not from the individual duck, if so, you can do this:

    Touch is touching Fam_Ducks -> Fam_ducks Tween_squish actions

    Make sure than you're tweening the Fam_Ducks family and not the duck, because at the event touching Fam_Ducks Construct already picked the member of the family for you to manipulate. If you use duck Tween_squish, it will apply to all the ducks again since your event didn't pick any duck

  • From what I've seen from the documentation here: construct.net/en/make-games/addons/1105/steamworks/aces there doesn't seem to be a way to use Steam's stats, we can only unlock achievements.

    Is this a known bug? Or is there a future plan to include way to change stats in the plugin?

  • Construct 3 has a TON of examples including guided tours, there's no need to google basic things to start learning the engine.

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  • You may not like it, but AI is here to stay. Those who don't use it will be left behind.

    I've heard this a lot for years, but I haven't seen a very good (or even decent) game made by AI.

  • I just saw a YT video talking about AI in Godot's PR code and Unity's new AI tools, and the host said that all engines are using AI now.

    I'm glad to see that Construct isn't going the AI route.

  • You're right, it just depends on the parameter I put in the choose() and random() then

  • so, I'm making a card game and now I'm at the part where I write the enemy AI. For now, the only way to write the AI that I can see is to make several events so that the enemy can pick the action depending on the condition.

    But if I do it like this, I'm afraid there won't be a randomness to the enemy AI. I know that this will likely lead to making enemy patterns, but I also want to add a bit of randomness in it.

    I'm curious on how others make this kind of AI in their game? Thanks.

  • For now restarting Construct 3 removes the issue, I can build a debug apk just fine. I'll stay alert of possible crashes in the future.

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sho_nakano

Member since 16 Jul, 2021

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