So, I've happily used Construct 3 for years and nothing bad happened, but earlier when I wanted to export my game project to mobile (Android), it crashed and gave me this error message.
I don't know where to report this, so I put it here.
Error report information
Type: unhandled exception
File: https://editor.construct.net/r388-2/main.js, line 1944, col 242
Message: Uncaught TypeError: d.getModifierState is not a function
Stack: TypeError: d.getModifierState is not a function at Br.g.Mi.wQa (https://editor.construct.net/r388-2/main.js:1944:242) at fj.g.HDc.Ed (https://editor.construct.net/r388-2/main.js:1946:415) at https://editor.construct.net/r388-2/main.js:1946:139
Construct version: r388.2
URL: https://editor.construct.net/
Date: Sun Jun 16 2024 17:04:30 GMT+0700 (Indochina Time)
Uptime: 19920.2 s
Platform information
Product: Construct 3 r388.2 (stable)
Browser: Chrome 125.0.6422.142
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/125.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C82) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing
maybe it will help Ashley or other member to recognize the error.