I hope I word the question correctly, I don't know how to correctly call it.
I have a MoveTo event on a cards family, and basically I want to move them to player's hands.
Here is the event sheet.
It works if I return only one card to player's hand. The problem shows up when I return 2 cards (possibly more than 2 too, but I haven't tested that far). The actions on event 51 only run on one card and not the other. Making one card floating above the player's hand, can't be selected.
How do I make it, so that all the cards returning to player's hands are destroyed and then the game makes a new player hand?