PixelPower's Recent Forum Activity

  • Everyone give a high five to paulxx , his game Ignatius has reached over 1 million downloads on googleplay!!

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  • Congratulations paulxx your game Ignatius has surpassed the 1 million download mark and has proven that Construct 2 is an excellent mobile game engine!!

    Tom Ashley Kyatric

    Let finally add this amazing game hit android game to the front pages to show that in 2016 Construct is king!! Also paulxx needs to be recognized as a incredible developer!!

    7,000 5 star reviews

    https://play.google.com/store/apps/deta ... .www&hl=en

  • Yes I know Construct 2 is way behind in making plugins for AD monetizations. While other game making programs include most AD networks , we don't have even %25 of the available ADs networks . Most people have so much trouble with IAP and AD networks they have to buy 3rd party solutions in order to run them. Even the 3rd party solutions are starting to break. I personally didn't buy Construct 2 until the ADsToApk service was made by an outside developer who I met in another android forum. So I can use almost any AD service in my games.

    Honestly the forums are not even busy anymore the last 2-3 months its been kinda dead. Mostly the "how do I" section is the only one thats active a little bit. The only reason thats slightly active is Construct 2 is free to download otherwise the forum would be even more dead. I can't mention names but I know some developers that have moved on to other tools already because there has been little progress with Construct 2.

    By the time Construct 3 comes out there probably will not be much customers left. Thats why they want to charge existing customers for it because they know they can't really attract to many new customers. At the rate things are going I doupt there will even be a Construct 3. It like a magical project that exist only to keep developers calm as to why Construct 2 isn't being worked on more. Not even a slight hint of what features might be on it, sounds real fishy to me.

    If I had the budget I would have brought Buildbox right now but its way to expensive. Even I lose faith as the website itself has not been updated in years. It feels like a dying project on it last leg. Hopefully though I am wrong , hopefully something magical will happen.

  • Hi All,

    I Reduced the tile-map and made it to go back every time as PixelPower suggested.

    But it is still slow... <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    what can I do?

    http://yurinkastudio.com/games/ice3/index.html

    Thanks

    Ok disable the moving background that should work. Afterwards post it and we will see the performance.What resolution is your game also?

    I ran into problems with slowdown myself because of scrolling background. I could only use scrolling background smoothly with 650x350 resolution. My latest game that is 800x480 resolution I had to take out my scrolling background and I had fewer sprites than you.

    If that not the problem then its you destroying and creating the main hero. If that the case its easy just have him move left to right instead of destroy and create.

  • Oh I have an official list for that already done a month ago. You can talk to and meet some of these top developers in the thread too.

  • Hi!

    Who can tell me how did they achive such smooth animations in this game:

    https://www.scirra.com/arcade/action-ga ... world-9392

    is it just all frame animation? or is it twinning? or what?

    Thanks!

    It looks like frame animation with very great artwork. Also the game is done very well , excellent sequencing of events. That took a long time to make but is worth it. Only problem is its a controversial topic but most people won't care and will just play the game.

  • Yes I knew it was that haha!!

    This explains how to do it left to right, so use y instead of x.

    https://www.scirra.com/tutorials/857/fl ... tes/page-5

  • I played the game on my computer and it seemed fine. On my phone there is a little lag. The only thing I can see is for you to make less ice needles come down or resize the large ice needle to be a little smaller , since the large ice needle is whats causing the slowdown. Either way will help performance.

    Also how big is your background sprite?? I lasted long enough to see it end and the background is white. Are you scrolling it through code or do you have a super long background and just have it moving downward? That could be the problem.

  • This should help you greatly

  • > Very nice, the artwork looks great!

    >

    Thanks, KnivetonStudios!

    I'm asking those who like the game to make a good evaluation of it on Google Play! This greatly encourages our work.

    Your game has been up for a while now. Are you guys working on anything new? Do you plan to keep isometric view in you next game or different style?

  • yurinkab

    Can you add a highscore to make it super fun. Its fun but a highscore would make it more fun. I made a tutorial that should make it easy to implement it in your game.

    Highscore Tutorial

    https://www.scirra.com/tutorials/5343/h ... -game-capx

    Mobile Optimizing

    mobile-optimization-tutorial-version2_t181811

  • In good faith I am sharing my game Operation Undead Capx file with Construct 2 developers so that they might learn a bit about how a game should be structured and how to do the difficult level select. Its organized enough so you should be able to tell what events affect gameplay. If you have any questions about the coding let me know so I can help you.

    If you have the time and can support me by downloading the android version of the game its here

    https://play.google.com/store/apps/deta ... dead&hl=en

    Capx File

    http://www2.zippyshare.com/v/gbyEmuE2/file.html

    Any questions just ask!! C2 is awesome!!

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PixelPower

Member since 31 Jul, 2014

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