I'm on a Mac M1 (Big Sur) and no matter what I do, the exported app will not run. I am currently testing some things (including UPX) to try and get it to work....
I made an app that basically shows a gamepad input and I managed to make the window transparent using the NW.Js export as described in this post: However I want...
The Windows WebView2 is the modern, Chromium-based webview control built in to Windows. We use it for Construct as an option for packaging up web-based games fo...
For several years, if you wanted to publish web content made in HTML/CSS/JS as a desktop app, the answer has been to use Electron or NW.Js . For us, we've long...
Potential bug, I use JS to scale the game window. It works fine in NW.Js and the preview, but exporting to WebView2 (which is much leaner than NWjs) seems to nu...
After the export, when I'm running my game I see that it Is'nt fullscreen. I see that it is running in the window mode, on the top side I see Windows navigation...
In Construct 3 r371 we added a new Xbox UWP (WebView2) export option, providing a basic ability to get your game running on Xbox. However it doesn't quite yet c...
1. There used to be an option for fixed or evergreen exports, it seems like it's only evergreen now, why is that? I get that using the latest version is always...
Currently, I'm preparing my game for EGS and I have to use web view 2 because of the EGS plugin. NW build is working perfectly for me but the WV2 exported game...
Back in December I wrote a blog with an update on the state of Construct's Xbox support, based on Microsoft's new support for WebView2 on Xbox. There's more new...