I've got sprites that are created with with a keyboard event. The may have some other sprites spawned and pinned to them at the same time. The first spawning wo...
I have several objects pinned to another object. Each "pinned" object is pinned to its own separate object target. In other words, no two objects are pinned to...
I'm extremely new to Construct 3 (and game development in particular) so this is probably super easy, but I'm stumped. I'm trying to create a little platformer...
My game mechanic requires all the platforms to be pinned to a huge invisible wall. When I added Sine behavior (bobbing up and down) to one of the platforms, I w...
Maybe someone can help me find the most efficient solution to what I'm trying to do: 1. I have a character that is animated (frame by frame) WITHOUT a weapon. 2...
I'm making a simple game to get the hang of p2p multiplayer. I have a player and a vision cone for the player that determines what the player can see, the visio...
I’m making a puzzle game that involves picking up keys and in one level there are two different keys you need to pick up and drop at different places. I have it...
I've tried every way to find an answer for this, but I guess I just don't know the right terminology. I'm trying to create multiple enemies on screen with a bul...
So the Problem is that I have 3 enemies on the screen, they're all the same enemy and I want that all off these 3 enemies have the axe sprite pinned to them, bu...
I managed to make a gun and pinned it to my character. Only thing that is done is that its pinned and my bullet comes out of the correct position. But when I di...