Trying to create a classic Jigsaw ''torn-up note'' for my game. I got as far as giving each piece of the note the pin behavior and the drag and drop behavior. T...
I'm making a simple game to get the hang of p2p multiplayer. I have a player and a vision cone for the player that determines what the player can see, the visio...
I have a peer object that has a pinned sprite with a turret behavior on top. Enabling local input prediction for the peer object makes it so that the turret's p...
I am pinning the head and wool to my player sheep. But when it walks backwards, the head doesn’t mirror together and stays at its ass. Using the pinned function...
I'm trying to make a counter that keeps track of the score but I can't get it to stay in the top left of the screen while the player moves with scroll to.
I am trying to pin an object to a line (much like y = mx +c). I rendered two objects (A and B) on the layout and by using pathfinding Behavior I will draw a lin...
I apologize in advance if this has been posted somewhere else (couldn't find). I am brand new to game development, and this is my first project, so this may be...