View a comprehensive history of all the new Javascript scripting feature updates and changes Construct 3 since the first release.

Not favoritedFavorited Favorited 1 favourites
Add IPhysicsBehaviorInstance.isAwake
Not favoritedFavorited Favorited 9 favourites
Add I3DCameraObjectType.getLookVector()
Not favoritedFavorited Favorited 2 favourites
Add async method ISVGPictureInstance.setSvgUrl()
Not favoritedFavorited Favorited 3 favourites
Ensure runtime mousedown/mouseup events fire same as in DOM for simultaneous presses
Not favoritedFavorited Favorited 9 favourites
Move setCollisionCellSize() method to ICollisionEngine
Not favoritedFavorited Favorited 12 favourites
Add ICollisionEngine interface at runtime.collisions with new methods including getCollisionCandidates()
Not favoritedFavorited Favorited 4 favourites
Fix possible error destroying instance in "destroy" event
Not favoritedFavorited Favorited 3 favourites
Fix ILayer.isHTMLElementsLayer setter not working
Not favoritedFavorited Favorited 5 favourites
Add IPhysicsBehaviorInstance.teleport()
Not favoritedFavorited Favorited 8 favourites
Add IRuntime.setCollisionCellSize()
Not favoritedFavorited Favorited 5 favourites
Add ILayer.isHTMLElementsLayer
Not favoritedFavorited Favorited 5 favourites
Add 'isConvex' parameter to IDrawingCanvasInstance.fillPoly()
Not favoritedFavorited Favorited 1 favourites
Update 'Ghost shooter code' example to use InstanceType for subclassing
Not favoritedFavorited Favorited 3 favourites
ILayout addLayer()/moveLayer() insertBy parameter did not allow null
Not favoritedFavorited Favorited 3 favourites
Drawing Canvas loadImagePixelData() upside-down in WebGPU
Not favoritedFavorited Favorited 3 favourites
TypeScript: fix a couple more definitions
Not favoritedFavorited Favorited 2 favourites
WebView2: polyfill window.moveTo/window.resizeTo
Not favoritedFavorited Favorited 3 favourites
Fix some more TypeScript definitions
Not favoritedFavorited Favorited 1 favourites
Removing layers did not always immediately update instance lists
Not favoritedFavorited Favorited 4 favourites
TypeScript: add type definitions for events (via addEventListener)
Not favoritedFavorited Favorited 4 favourites
TypeScript: make IBehaviorInstance generic to propagate correct types
Not favoritedFavorited Favorited 4 favourites
TypeScript: fix various type definitions
Not favoritedFavorited Favorited 4 favourites
TypeScript: update tsconfig.json to preserve imports in importsForEvents.js
Not favoritedFavorited Favorited 7 favourites
'Set up TypeScript' did not work when no script files used
Not favoritedFavorited Favorited 5 favourites
Ensure InstanceType namespace exists at runtime
Not favoritedFavorited Favorited 6 favourites
Update some TypeScript definitions
Not favoritedFavorited Favorited 5 favourites
Add IAnyProjectLayout/IAnyProjectLayer type definitions for effects autocomplete
Not favoritedFavorited Favorited 5 favourites
Remove 'Array is discarded immediately' warning as it could show false positives
Not favoritedFavorited Favorited 5 favourites
Fix error using IAudioObjectType after advanced minification
Not favoritedFavorited Favorited 8 favourites
Add ILayout methods addLayer(), moveLayer(), removeLayer(), removeAllDynamicLayers()
Not favoritedFavorited Favorited 3 favourites
Add ITextInstance.changeIconSet()
Not favoritedFavorited Favorited 3 favourites
Add ITextInstance.getAsHtmlString()
Not favoritedFavorited Favorited 6 favourites
Fix subclasses not immediately constructed for non-world instances (regression r341)
Not favoritedFavorited Favorited 7 favourites
Sprite: add replaceCurrentAnimationFrame(blob)
Not favoritedFavorited Favorited 7 favourites
Tiled Background & Tilemap: add replaceImage(blob)
Not favoritedFavorited Favorited 7 favourites
Text/SpriteFont: added hasTagAtPosition(tag, x, y), getTagAtPosition(x, y)
Not favoritedFavorited Favorited 7 favourites
Text/SpriteFont: added getTagPositionAndSize(tag, index), getTagCount(tag)
Not favoritedFavorited Favorited 3 favourites
IAnimationFrame: add methods to get image points and collision polygon points
Not favoritedFavorited Favorited 8 favourites
3D shape: add getFaceImagePointCount(), getFaceImagePoint/X/Y/Z()
Not favoritedFavorited Favorited 7 favourites
Sprite: add Z component to getImagePoint(); add getImagePointZ()