View a comprehensive history of all the changes introduced in Construct 3 since the first release.
Memory management now waits for objects created in 'On start of layout' to finish loading before drawing anything
Image sprite IDs are now randomly assigned instead of incrementing (useful for merging on source control)
Platform behavior: increased precision when detecting floor landing (possible breaking change)
Event sheet view: default value for global/local/instance variable parameters now matches variable type
Event sheet view: "add to"/"subtract from" variable parameter now defaults to first number type variable (if any)
Event sheet view: now selects and scrolls to newly added global/local variable
Removed 'Don't do this again' option on C3 runtime upgrade notification
Updated display strings for Orbit behavior actions
Disable WebGL 2 on Android devices using Chrome/WebView 74 or older, since they may still be affected by old bugs that were since fixed
Share plugin: app rating/store page actions can now leave app ID empty to use project's app ID
Improved robustness of error handling if something causes Construct to fail to load
Revert previous fix for hardware keyboard in iOS apps, since the workaround makes the entire canvas selectable
All demo games and example projects now have worker mode enabled
Functions: moved 'Set return value' action to own group
Animations Editor: use browser's built-in image resizing if available
Worker mode is now enabled by default again, since all known issues have been fixed or worked around
Local file/folder saves are now enabled by default in beta releases only
All compatible C2 runtime projects are now automatically switched to the C3 runtime
(no changes since r181.2)
Minor correction to parameter descriptions of Mobile Advert actions "Tag for child directed treatment" and "Tag for under age of consent"
Layout View: 'Show collision polys' now also outlines non-Sprite objects
SVG Picture: collision box is now the SVG image box instead of the overall box
Tilemap Bar: select the first auto tiling brush by default of none is selected
Tilemap Bar: now has chequered background
Updated 'Tilemaps' example to use new tileset
Timeline Bar: animation mode, result mode, ease and path mode now follow an inheritance pattern instead of overwriting child properties
Tilemap Brush Editor: adjusted toolbar to be more compact
Runtime: re-enable Worker mode on Chrome OS, since a blocking crash bug appears to have been fixed
Project Bar: files are no longer grouped when they have the same name but different file extensions
Updated all example projects to only use WebM Opus audio files
Importing C2 .capx projects now automatically switches them to the C3 runtime (if compatible)
Instant Games export: prevent exporting if project does not include the required Instant Games object